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Game comments and reviews
Jan. 02, 2019
Is anyone else having trouble getting the game going? I mean, the game starts, and I can click on the KinteiGen and have the Thing maker and idea lister, etc I have the planet and the ship(?) orbiting it, but it still says the ship is waking and nothing is happening. I keep clicking, but nothing. Anyone else have that problem?
Dec. 23, 2017
I am only about 4 colonized planets in and I'm loving it. I enjoy the fact that planets start specializing so that you have to use strategic resource allocation and cargo routes. What hit me the other day is this: Have you ever considered porting this to mobile platforms? I would LOVE to be able to have a synced galaxy via Kongregate, but even if it were standalone this game would be awesome mobile as well.
Nov. 21, 2017
okay I'm not sure why it's doing this, but every time I press Z to collect wood it does it, but my screen also gets shot down to right about the comments section. Is anyone else having this problem and if so how did you fix it?
Sep. 24, 2015
Am I the only one that is getting stuck on the clock? I did what I thought should be the right thing(trying to avoid spoilers), I even found that part of the walkthrough to confirm I was doing it right and I am, but the clock is still locked. I even reset and matched the walkthrough step by step and I'm still not getting it to unlock.
Aug. 12, 2014
Okay maybe I'm just not far enough along in the game or I'm doing something wrong or I'm just stupid(completely possible). But I'm not seeing any way to gain angel investors. Does this come later in the game or am I just missing something?
Feb. 23, 2013
Excellent base model for the game. Like the others, after the 'pattern' is established, it becomes a bit tedious. Police raids, untouchables (unaffected by bribes) raids, political crackdowns,etc. would be good to add. The other mafioso family AI definitely needs to be a bit more aggressive, but not stupidly so. Also, having them fight each other would be a nice touch. A nice money drain that would give the game more playability would be the addition of events that would drop your reputation with the city. For example you takeover a district, fighting ensues, citizens are hurt/killed in the fight, you lose public standing. Then you're forced to either live with it or spend the money to bribe them back to 100.
Developer Reply
Thank you for the feedback. We didn't want to design the game with too many random events going on seemingly outside of the player's control. We'll see more variation in the sequel...
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