Bitter_Lemon's Comments

Game comments and reviews

Guild Quest - Beta

Sep. 01, 2016

2

First off, cool game! I like the setting and style :) Ive noticed a few things whilst playing: Noticed a few laggy moments since the update. Knights seem overpowered, by far the best and they are lvl 28, everything else lvl 40 Dark Knights only have 1 Attack, are cheaper to upgrade and as far as i can tell worse than knights yet need knights on lvl 15 to be accessed? Feels like the costs/stats got switched, and the 1 attack is a visual or actual bug? To many minions to tell where the damage is really coming from by that stage. Would be cool to see available quests further down the line rather than just the next so that I could plan ahead as far as rest stops are concerned. Some of my minions come out the barracks as Slender-Minions :( the models are super thin/a single line some of the time. Finally, some of the chests spawn slightly underneath quest pictures/models. But as I said at the top, cool game! Keep at it!

Developer Reply

Thanks! There's a complete rebalance coming today, and hopefully a fix to the Dark Knights that shows their SECOND special stats, which is a magic attack. They don't actually do physical damage beyond that 1 point. Also working on some long-term fixes for the animations causing lag when there are too many characters on the screen and some of the off-model spawns (Most likely coming NEXT week).