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Game comments and reviews
Sep. 25, 2010
I would LOVE to see a side story, the story of Kitty, and how Kitty got those powers. Honestly, this is the most enjoyable game of its type I have encountered in a long time, and would love to see more like it!
Mar. 29, 2010
@swaan re: walls I take it you tried to conquer me eh? heh. I actually put over half my production into that wall, you'll note I had near zero troops. It is lvl6, and researched as well. I used it as a delaying tactic, and it served it's purpose well. Look at it this way: did you lose any troops fighting it? or were they just unavailable for any other use, delaying your economy and power, all for the purpose of wasting a few mouse clicks of my time?
Mar. 27, 2010
Whatever might be said about "paying" I think needs to be thought carefully. As I type this, I am player #30 in terms of "prestige" (building my cities) and #2 in terms of honor (combat, PvP or PvE). I have spent 0 kreds, just thought logically about my priorities, long v. short term. I *WOULD* like to see a wilderness type that would increase sesterces income for a city, and I would like to see the extremely large number of inconsistencies within the game (stating 5 of an item needed in text, 10 in description, etc.) resolved.
Mar. 11, 2010
Need ability to mark squares NOT to use (like the flags in miesweeper)
Dec. 08, 2008
I smell cheating with the "best players" field. Doing the math, it comes out to taking about a quarter second a shot, and getting all 10s, for several of the top ones.
Meh, each boss has a sweet spot (actually several) you can sit in without getting hurt, I'd literally figure them out, and then go up to do something else, come back later. (The dev should make a chart of the path each round takes, and make sure there are no gaps in the screen bigger then the hit box, on that note, also please fine tune hitboxes, too small imho)
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