Balbanes's Comments

Game comments and reviews

Oceania

Feb. 02, 2026

6

OMG MAKE MORE EXCESS ENERGY, THAT'S F-ING RIDICULOUS!!! I've lost track of how many times I've lost hours worth of energy because it only retains about 1/3 the excess amount when levelling up when you're at maximum energy. It's already bad enough that this is a literal waiting game, and on top of that, it takes FIVE whole minutes for ONE energy (literally the worst of all energy system games), but then you have the balls to make it waste energy like this? You know what you did; you had to choose to program it like that. I was at full, levelled up after one action and lost 17 energy by only getting 39 of 28. That's over an HOUR AND A HALF worth of energy wasted! There's NO excuse for it.

Konkr.io

Jan. 22, 2026

6

For "Harvest", first take the space below Home, extending the wall, and wait for zombies to make ladders. When they come over the wall, take them out. Zombies need 1 turn to make a ladder and then another turn to attack, so keep waiting until they ladder over your wall, then take out whatever ones do, but don't go past the wall yet. After taking that lower space, start a 1-space line to the top-left to the upper-left-most town, making sure to keep your Paladin in the lead. Zombies can't kill Paladins/Heroes (but only they can kill summoned demons). Make sure zombies don't take any soldiers along the way. After that, take the nearby town, then the rest of the upper-left of the map. Then move counterclockwise around the map, taking towns one by one, keeping a 1 space zone on all sides from Home, a 2-space zone if 2 Demons get onto the map at once. This should gradually increase units per turn to eventually be able to sacrificially overwhelm them in waves; use towers sparingly.

0

Actually, this has the exact same goals and mechanics as Choplifter. I'm guessing this was modeled after that game.

Dinogen Online

Nov. 12, 2025

4

Badges not registering, all progress reset........ it's like..... it's like they're TRYING to set some kind of record for least shits given and most site issues piled up. Are badge progress and save data retention trapped behind a paywall or something?

Rogue Fable IV

Oct. 13, 2025

5

This guy really needs to go back to school, unless he's doing this on purpose. Is he TRYING to consistently beat his records of unenjoyability for these RF games? After wasting at least a half hour being careful, just managing to survive, getting to the exit of merely the 3rd floor, 3/4 Upper Floor, I have only the enemies guarding the stairs down to the final Upper Floor. Then, the 2 centaurs charge me, I get 2 hits off from being a ranger, and once they reach me:... they one-shot me. Nowhere near enough experience/level/armor to be able to protect from it, healing won't even factor in, no reason they're that strong except "fu** you", a literal 100% impossibility of winning. Every time I've ever played these “games” it's like “I'm waiting for the fun part.” It's like death_unites_us said in Final Fantasy 10-2 about the Cactuar shooting mini game: Nothing is fun if you're doing it perfect and at any second the game can just decide “Uh you lose.”

Race Time

Sep. 27, 2025

9

* SIGH * This. Is. Why. I've said several times at every game that has badges like this: badges should NEVER be made for any sort of live player/person interaction. This is one reason, the other is what to do when/if it gets to the point of being so unpopular anymore that a scarce handful of people even visit it a day, and likely not anywhere near at the same time frame.

Raid Heroes: Total War

Sep. 02, 2025

3

"You've won a difficult battle. Give 5 (stars) and write what you need in the game." "Give 5 stars"... that's like places having MANDITORY tipping when paying your bill.

Armor Blitz

Sep. 01, 2025

1

I have to say, controlling the slow tanks is not fun in the slightest. Their tendency to get easily swamped and bad inability to dodge far outweighs whatever power advantage they could have. At least 3 of the 4 badges are decently fun and rationally earnable, unlike games like stupid S.T.U.G.

Raid Heroes: Total War

Sep. 01, 2025

3

Is there an upgrade for my units' intelligence to actually battle smarter? Maybe have a "battle settings" option to have my distance fighters aim for the lowest HP enemy? As it is, I get swamped a lot of times because they always aim for the most frontal enemy, when at least 2 with 5% HP remaining could have been taken out, easing the collective bashing my Knight takes.

Just Passing

Aug. 29, 2025

4

@IDoNotCheat ......Wtf are you talking about?? Are you thinking of a different game?

Mergest Kingdom

Jul. 29, 2025

1

You know how, in events like this, a lot of times the character and main building will ask you for items you have very few or none of, while you have dozens of the others? Just refresh the tab and the items asked for will almost always change. Keep this up until you've used up your surplus stock to the levels of the scarce stuff. Don't worry about leftovers, they eventually ask for single items as well. Sometimes it may keep asking for the same things a bunch of times. I've found clicking on the building and backing out tends to force a change.

Code Red

Jul. 20, 2025

6

Decent game, but with the slight trouble of getting over the exact corners of the platforms and enemies able to hit you the fraction of a second you appear before it's even possible to get close enough to hit them, as well as the umping off the walls being a bit exaggerated, it kind of sucks the fun out of trying to go though with no damage. Even normal game play gets slightly frustrating from these factors when you could swear you hit them in time but I see that I somehow lost a box/life right after

Tower of Greed

Jul. 06, 2025

1

After a run, choosing "Main Menu" doesn't do anything! You have to reload the page and nothing saves!

A Dance of Fire and Ice

Jun. 18, 2025

2

Olinser, that's the challenge of games like this. I've seen others like this with more ridiculous or broken expectation, like the Super Crazy Guitar Manic Deluxe series.

War Clicks

Jun. 08, 2025

18

Anyone else stuck at "Initializing Boot Camp..."?

AntiVillain (-OneShot-)

Jun. 04, 2025

2

Maybe it's because I have a $1,000 gaming machine, but I don't get nearly all of these errors or blank screens that seem to happen to some people. It obviously happens because enough people talk about it, but enough of us can play such games fine. I wonder what the specific issue is...

Please Don't Eat Me

May. 25, 2025

10

Boy, this developer needs to go back to school. This disgusting thing is full of fake difficulty. The smaller things have too small hit boxes to the point where you need to click 3 - 5 times to hit it, way too many things bunched up resulting in way too many misclicks, as many have said, buying power-ups only available with real $ (basically, a pay-2-win game). You should be ashamed of yourself for making such a flawed piece of garbage.

Incremental Epic Hero 2

May. 22, 2025

4

Ho-ly-crap, not 1, not 2, but 3, count 'em THREE Impossible badges! Now you KNOW they were made with the collaborative intent to jack up the game's play count (artificial scale) by making masses of people having to keep returning for who-knows-how-many-months if they ever want to get them.

Please Don't Eat Me

May. 22, 2025

6

Yeah, not fun, not fun at all, especially with the fake difficulty as you progress and sure as hell not with no save whatsoever. Just another one of these "new age games" that have mechanics that force people to spend an irrational amount of time without closing in order to complete everything in it, and the badges aren't any better for going along with it. You know who you are, and you know what you did; and it's not the only game with badges like it.

Incremental Epic Hero 2

Apr. 08, 2025

9

Jesus Christ, I've dozed off a few times from boredom and the small text is making me feel like I'll need 2 levels stronger in my glasses.