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Game comments and reviews
May. 21, 2016
I got the impossible badge! For the arena, ignore the Dark Zoul as long as you can. He gets harder to beat the more you hit him, but the Engineer and Knight don't. Just smack around the Engineer and Knight at every opportunity, and dodge where you can.
Dec. 22, 2015
Holy crap. I spend something like fifty hours on and off playing this game, finally beat it... and I have to start over. All that extra content I was planning to do after beating the final boss? Gone. There's a difference between "you can't go back after you walk in that door" and "you can't go back, ever, even after you kill the [censored]", and that isn't made clear at all. Hell, you can even get access to the map after beating the final boss, but for some reason, you can't go ANYWHERE except the end destination. Great game otherwise, but that's one hell of a flaw.
Nov. 27, 2015
Tip for the final boss: by the time you're at that point, you should have more than enough cash to max out every potion and spell available. Open with the lightning spell, dump every poison spell you have, then keep using skills and spells to keep him paralyzed while you bombard him with fireballs and strength-enhanced omnisouls. You shouldn't get hit more than once if you do it properly. Probably for the best, given how screwed you are if he does hit you.
Feb. 22, 2014
I don't understand. I keep dying for no reason sometimes, when I switch characters.
Feb. 20, 2014
You can totally escape without grabbing the disco ball.
Jan. 31, 2014
The faction system actually makes perfect sense. There's a difference between some guy who you vaguely recognize as an enemy from somewhere at some point, in a world with plenty of vaguely recognized mooks, and the notorious Scourge of [Insert Battle Here] who wiped out an entire side in one day.
Aug. 17, 2013
Small bug: when you enter a hostile city, you can click on one of the buildings instead of the "okay, let's fight" button. If you do, you can use that building like normal, back out, and then stay in the city without having to fight.
Jul. 18, 2013
I just beat the mammoth, then died. I got a game over and the "Warrior" achievement at the same time. The medal's still there, but so is the mammoth. What.
Jul. 10, 2013
I went to the Pirate Cave, but it ended up showing the white on black "Pirate Cave" screen for half an hour and I had to refresh the page.
Jun. 10, 2013
Would be nice if there was an option to change the controls. It's near impossible to charge a spell when using a trackpad.
Jun. 07, 2013
So I've unlocked every ending and every hat, but somehow I'm missing the 12th achievement.
Apr. 06, 2013
There needs to be a mute button on the main menu.
Feb. 25, 2013
@0246897531: dotd . wikia . com It will tell you everything.
Feb. 23, 2013
drachen- They wanted perception to be more useful. You'll find the better potions when your perception is higher. (also, it was 3)
Feb. 14, 2013
I played the last game and earned the achievement from completing the spells questโ book of knowledge. It says I should have all of the Crusade spells in this chapter, bu they aren't there. Is there something I'm missing
Feb. 11, 2013
Excellent game, 5 stars. Only one thing is off, really. Perspective is kind of odd. The pillars, for example, have a base size of one square, but the part that goes up somehow blocks going NORTH. Don't know if it was fixed in the sequels.
Jan. 31, 2013
Please let potions stack in the inventory.
Jan. 19, 2013
It would be nice if the loot notifications for the same raid (say, nala) would stack the way items do. That way you could click one and receive the loot for everything in all of the raids. It shouldn't require too much space on the screen โ after all, the items themselves are already stacked.
Dec. 27, 2012
I do wish mousing over a person would indicate their class.
Dec. 26, 2012
The devs are never going to make a gold-to-pc conversion because any amount of gold is guaranteed to be near worthless if one spends enough on land. So what needs to happen is that there have to be more meaningful money sinks. Further, there need to be caps on how much land may be purchased, or it needs to require PC to buy after a period of time. This could be done by scaling max income to match the level or by only letting x units of land be bought per level.
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