BBRodriguez's Comments

Game comments and reviews

1

Level 73 is impossible using the acid scheme. I ended up getting it my second try on sweet >.<

RTP Hold Em

Jun. 15, 2009

0

A player can make a raise on their own bet(happened after an opponent folded). While 3 raises is the max per round, the initial bet shouldn't be counted as a raise. Flushes also seem to be more common than they ought to be. Opponents bet/raise too often and don't fold enough.

RTP Hold Em

Jun. 15, 2009

0

It might be slower than a real game. Opponents shouldn't automatically fold if they cannot call; that is, they need side pots. It's possible, when opponents cannot post the blinds, that they have negative funds...and then fold when it's their turn again. The betting's slightly confusing, since it doesn't reset each round(to lead out betting on the turn should be a bet of 8). Since the amount you've put in the pot already is irrelevant, I'd suggest clearing the 'bet' amounts, and start at 4/8, clearing it after every round.

Cargo Bridge

Jun. 10, 2009

0

For 16, you can build a support arch, with a straight horizontal beam for walking. As a hint, most of the arch will be above the beam.

Name that Note

May. 23, 2009

-1

That did it.

Name that Note

May. 20, 2009

0

Black screen, Firefox 3.0.10. More than ample time to load. Just as a note, it would be cool to have an expert mode with sounds only, no visuals.

Daft Punk: Electrowars 2

May. 20, 2009

0

I can't jump land on the second...box.

Crime Evidence 2

May. 20, 2009

0

you can edit your score when you finish.

Gynman Beta v.02

May. 02, 2009

0

Tank spawn location needs fixed. There's no way to quit/return to menu. Creativity and dynamics are lacking--add levels, power-ups, options, different enemies, lives. Vertical movement could be an option. It's a decent start, but needs much more work.

Tainted Kingdom

Apr. 18, 2009

0

You can play the battles as the Ancients.

Tainted Kingdom

Apr. 18, 2009

0

If you charge a wave of crusaders as the onset of each battle, the enemy's slots get blocked. It doesn't wait for the slot to become unblocked, either, so, as it tries to send more troops, it wastes them. The same thing happens if the enemy has shrines or vipers blocking the slot, as well.

Ludo Mania

Jan. 06, 2009

0

I've seen a player roll a 6 four times in a row(1/1296 probability) more than I have seen a single 1(1/6 probability).

Ludo Mania

Jan. 06, 2009

0

@warathor The randomness does seem skewed to the heavy side of the die. 1s and 2s are very sparse.

Vertigris(10) s74 c43 p,10,11;b,7,9;b,3,11;c,11,5;m,7,11,0,2,odrclu;m,10,9,90,1,cwrolw;m,3,13,180,1,crwolw;m,4,9,90,1,cluodr;m,8,11,270,1,orwcwl;m,5,9,0,1,owwc11;m,11,9,180,3,cr2olw;m,1,11,0,2,odrcul;m,13,11,90,1,jwrolwc;m,11,13,270,1,orwclw;m,10,13,180,2,jdroluc;m,7,5,270,2,oruc2l;

Aqua Regis b,6,7;c,13,9;t,11,7;t,9,9;b,3,9;c,1,7;m,10,13,180,2,orrcll;m,13,11,90,1,crroll;m,11,9,180,1,orrcll;m,9,7,90,1,curodl;m,3,5,270,1,orwcl1;m,1,3,0,1,cuuodd;m,1,10,270,2,orrcrr;m,3,7,180,1,cwlorw;m,4,13,270,3,wwjoldcru;m,4,7,0,2,odwc1u;m,6,9,270,1,olwc2r;m,7,10,90,2,cllorr;m,7,9,270,1,cuuodd;

brimstone, 4/8-tick period c,9,11;t,9,7;t,11,9;b,3,6;m,9,9,0,1,orcl;m,11,7,90,1,crol;m,9,13,0,1,clor;m,7,7,0,1,crol;m,4,9,270,2,orcl;m,3,10,270,3,wwwjolldcrru;m,3,4,90,1,wwwwc11o;m,3,2,90,3,cdlu1orw;

haematite, 6-tick period b,6,7;b,1,11;p,10,11;m,7,11,0,2,odrclu;m,6,11,0,3,crroll;m,1,9,90,1,wwjouucdd;m,2,7,0,3,orwc1l;m,10,7,180,2,olucrd;m,10,13,180,2,wwwwwjcrdolu;m,11,13,270,1,orwclw;m,13,11,90,1,wwwwwjcrorrr;m,7,5,90,1,cllorr;m,8,5,270,1,owwc11;

Had a little fun w/ lvl 6 c,11,11;t,13,9;t,11,7;d,8,13;c,4,7;b,8,7;b,1,3;m,2,10,0,3,oddcuu;m,4,13,180,2,crwolw;m,6,13,270,2,crdolu;m,9,10,90,2,crrorr;m,8,10,90,2,crrorr;m,13,7,270,1,ollcrr;m,4,5,0,3,cddouu;m,6,7,180,1,orwclw;m,9,9,270,1,oddcuu;m,0,7,0,3,c11lor;m,13,3,90,1,crroll;m,11,13,0,1,wwwwwjcrrorr;m,13,11,270,1,wwwwwjollcrr;m,0,5,0,3,oddcuu;m,10,0,90,2,curodl;m,10,1,90,1,olucdr;m,1,7,270,3,cddouu;m,7,5,180,3,c2wrol;m,2,0,90,2,olucdr;