Arkatufus's Comments

Game comments and reviews

Valthirian Arc 2

Dec. 21, 2013

1

you can force move your entire team by double clicking on the ground, its a good "bail out" tactic

Starfall: Survivor

Dec. 07, 2009

0

Sain1982: If you don't keep picking up boxes, you'll die. Power-ups are the only way for you to score higher. Remember that this is an endurance shooter, not a regular shooter.

Starfall: Survivor

Dec. 07, 2009

0

@Denninja: Could be because I turned the hardware acceleration option when I compiled the swf. Let me try turning it off, see if that helps you.

Starfall: Survivor

Dec. 06, 2009

0

To dismiss the urban legend that devs dont play their own game: Beat my score :P

Starfall: Survivor

Dec. 06, 2009

0

wammyflammy, the idea of the contest is endurance, so we do not bother with graceful increments of difficulty, the difficulty curve is VERY steep. This is a shooter on the same level of difficulty as ragdoll avalanche, do your best, score the highest, dont expect any mercy from the game. BTW. my top score is 100k ;)

Starfall: Survivor

Dec. 06, 2009

0

wattro, a little spoiler, you CAN barrel roll :)

Starfall: Survivor

Dec. 05, 2009

0

wattro, the ranks goes from 3 ensign, 2 ensign, 1 ensign and then changed to 3 veteran, 2 veteran, 1 veteran, then goes to 3, 2, and 1 ace as the highest.

Starfall: Survivor

Dec. 05, 2009

0

Guys, please judge us fairly in the constraint of the contest guidelines. Please do not compare us with the rest of the games in Kong.

Starfall: Survivor

Dec. 05, 2009

0

Sorry, I love my keyboard too much that I refuse to make a button masher game XD

ScribIdle

Dec. 03, 2009

14

I'm not updating this code anymore, its way too complicated to add new features in without breaking something else. I am planning on doing a complete rewrite, but I'm swamped with projects right now, and ScribIdle needs to be pushed down the priority list for now.

Mecha Dress Up Game

Aug. 27, 2009

0

Nice art, dude :) Wicked lookin robot parts, I especially like the cardboard box ;)

Pyro II

Aug. 22, 2009

0

You have to win one that is saved in Kong, not the one that ships with the game. Click on "Player Level >" then click on "Kong Levels", browse for one you liked, and play it.

Pyro II

Aug. 16, 2009

0

@Nukey123: You can use the level sharing page to post your level instead of posting the level code here ;). Nice level by the way :)

Pyro II

Aug. 16, 2009

0

@pokemon332: Can you post a bug report with maybe a screenshot and your level code attached? That would be very useful for us to debug the problem. Thank you for playing our game! :)

Pyro II

Aug. 16, 2009

0

@randomboy839: there are more than 1 Greg in this universe ;)

Pyro II

Aug. 14, 2009

0

The new thing added into Pyro II are the level editor (which was the main thing people asked when we released Pyro), and the circular blocks. And no, fireballs are not supposed to go where you point it to due to gravity. It will always curve toward the bottom of the screen, just like when you're playing pinball.

ROGUE STYLE! YEAH BABY! One question, will there be an end level like nethack or will it go on forever?

ScribIdle

Jun. 05, 2009

0

Yes sir, though its a bit low on my list right now. I'm a bit swamped with work :(

ScribIdle

May. 09, 2009

0

NaN? what do you mean NaN? :( Can you send the .sol to me so i can take a look?

ScribIdle

May. 05, 2009

0

Yeah, nothing I could do about that until Kong updated their API :(