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Game comments and reviews
Mar. 10, 2021
I still maintain this game is super good. Somebody needs to port this to HTML5 or even PC so we can play it without SuperNova.
Jan. 14, 2021
For anybody that needs the BOTD, you'll need to get the SuperNova SWF Enabler. More details here: https://www.kongregate.com/forums/1-kongregate/topics/1932722-the-future-of-flash-games-on-kongregate
Nov. 29, 2020
No matter how hard I try, I never can get the tunnel vision badge.
Oct. 05, 2020
Finally got to level 100 and it's just a stronger attack robot called a Bombardier. Base stats are 1k damage, 300k health, and 10 speed. I was expecting something way bigger for reaching this point, but I guess not. This game really wants to waste your time in small ways.
Sep. 20, 2020
The enemies in the training ground make it really easy to grind for more money and exp. I managed to beat it thanks to a Paladin/Shaman team; my Paladin uses Wisdom Aura to restore MP and my Shaman's spring of life handles HP regeneration. They couldn't get my team unless they had instant KO attacks. Pretty fun, but the balancing is definitely off.
Aug. 31, 2020
Yeah, sorry, but this game is just plain bad. The hitboxes are messed up making it easy to touch spikes or for the character to go crazy when they touch a corner. And that final boss's hitbox is incredibly hard to hit, especially with the "evil triangle".
Jun. 25, 2020
Not a bad game, but I feel like only the last level actually gave me a challenge. This game could really use different enemy types to make the gameplay more difficult like ones that go in the opposite direction of the conveyor or ones that move twice as fast on conveyors.
Jun. 19, 2020
Hey guys, the BOTD is a little messed up, but you will eventually get the badge. It just takes some time before it kicks in.
Jun. 18, 2020
Man, the Computer Office Escape was way better. This is just a bunch of random puzzles with no cohesion. A 4x4 sliding puzzle? A jigsaw puzzle? I think you can be more creative than that.
May. 26, 2020
Somebody needs to convert this to HTML5.
May. 21, 2020
Finished in 11:27. Pretty fun for how minimalist it is. I can imagine this being a good coffee break game if it had randomized maps.
May. 08, 2020
Very nice game, very bittersweet as well with its theme of life and death.
Apr. 29, 2020
That game sure threw me for a loop once it switched to a new mode. You're pretty good at sudden twists, Xmatos.
Mar. 27, 2020
Really inventive puzzle game. It's fun checking all the nooks and crannies to slowly unravel the puzzle. My only complaint is that it's difficult to figure out how tall or long blocks are by looking at them. Maybe some outlines or darker shadows can help with that.
Mar. 08, 2020
Fun, short game and I appreciate that you can keep playing after 15 rounds to see the rest of the upgrades. The rubies seem really hard to grab since they're as narrow as the coins, but have no magnetism.
Developer Reply
Cheers! Yes, it is intentional that rubies are harder to catch so it takes more skill to get air-rubie combos. :)
Really good puzzle game. It's interesting trying to manage your stats to defeat enemies and the difficulty progressed naturally. One suggestion I have is to make the turbo button a toggle instead of holding it down with a T symbol to indicate the turbo is on.
Not much that hasn't already been said here, honestly. This is just crap.
Feb. 24, 2020
Man, this game hasn't aged well at all. It's only hard because you're fighting against the controls and that's not a fun challenge.
Feb. 17, 2020
Pretty funny game and it wasn't too hard to figure out. My conversation percentage was 69%... which means everybody in town has unique dialogue for every item. Yeah, forget that.
Feb. 09, 2020
The game is bigger and has more to do, but the same problems from the first game are still there. Platforming is still hard because of how the character jumps. You still can only pick up items with the mouse instead of a key press. And finally, crates being temporary still leave you unable to reach certain places until you start.
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