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Jul. 10, 2017
pixels should make some kind of image in the end...
Apr. 28, 2017
Also it would be good to categorize parts like armor and weapon parts in 2 separate columns or collapse menus with separate grades like leather, copper, ect. so it would be easy to find them. More items in future = more parts you need = chaos in armory;p
Developer Reply
Once I add tier 6 (or other item types), I'll probably add a recipe filter by type and tier (tier 1 = copper, tier 2 = iron, etc.) That being said, tier 6 is a long way off (no player has even come close to the dungeon quality that will be required), so it may be a while.
Its little frustrating that you can learn recipe for something but you cant build it before finding parts for this item in dungeon. It would be better and faster to make sub recipes for parts or chande whole system. My suggestion will be that: 1st tier smithy - leather and copper recipes and parts recipes are ready but u need to buy them for gold 2tier smithy - you can research iron and steel recipes and parts recipes. After that in dangeon you can find parts or even whole items with small enhance(rare drop) tier 3 smithy and above - you can find mithril items in dangeon as artifacts (example - mithril dagger [artifact]) that you cant use. They can be only disassemble(chance) for parts that you also need to disassemble(chance). It would cost gold and research points. After this proces is finished you will learn recipes and build whole thing. And then you can find parts or whole items with small enhance(rare drop)
I'm probably going to make a change tomorrow to allow research and raw materials to give a chance to learn the recipe (probably with a chance similar to disassemble). I'm still undecided on exact costs however, probably will just be a set amount of the raw material for a part and a set amount of research each attempt. Values will be low for copper and below parts, but once you get up to mythril it will be a lot tougher to experiment for parts.
May. 15, 2015
Ah it would be great to point you heros to specific location on map or at least that they "stick" to they party and not go alone to fight with 3 or more mobs. Also targeting mob with less HP could be great (they tend to start with fist in they sight).
May. 11, 2015
It would be nice if you could add option to upgrade Riders base. Then with each upgrade it would change look from run down to more castle like. And thous upgrades could add for example minor buffs like faster healing in base, increased money, exp or drop rate. It would also make spawn merchant more often and even add blacksmith with other NPC. This would add this felling that you base is important and you also need to take care of it. There could be mob ride from time to time as you progress. So there would be need for defenses...
There will be a "base upgrade" system in the game in the future! You will even get attacked from time to time!
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