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Game comments and reviews
May. 09, 2012
This game has a brilliant concept, an amazing story, and great mechanics. 5/5
Oct. 19, 2011
I used to really dislike this game. It seemed like a grim, needlessly contrarian game. But I've played it through a few times, and It's grown on me. Maybe I enjoy it more. Maybe I've become a little more grim. Maybe I finally feel loved. I don't know what exactly the game is trying to say. But it's worth more than one playthrough. Controls are a little wonky, and the music is unsettling. I actually preferred the graphics when I obeyed; I like being able to se things clearly. I still don't know how to react to this game. 3/5
This game was fascinating. I like how it handles the concept of trust in such a black-and-white manner. It's an interesting deconstruction. The graphics are simple, but they get the job done. Same goes for music and controls. It takes a little getting used to, but you figure it out soon enough. I enjoyed this throughly. 5/5
Oct. 03, 2011
This was terribly disappointing. It was amazingly relaxing up until the end. I want my relaxation games to be relaxing... this was a bait and switch, and I was not pleased with the twist. 2/5
Jun. 20, 2011
This was a delightful little game. Relaxing music, simple gameplay mechanics, and a nice visual style tying everything together. However, I found it became a tad repetitive. That's alright though, this game is great for quick little breaks. 4/5
Mar. 25, 2011
Fun game, love the song, simple controls, I really want to like this game. At the same time, I wish we had been given the option to get the chemical free ending from the very start. Plus, there's just something about the game's atmosphere (subconscious conversations, the protagonists slumped posture) that is unsettling. All the same, good job. I enjoyed this game a lot. 4/5
Mar. 23, 2011
This is a very good game. I like a good point and click adventure. It has an interesting setting, expressive art, music that's good (although it does get a tad repetitive), and a really well thought out story. I'd like to see more games in this setting. 5/5
I enjoyed this. I like point and click adventure games, but I was a caught off guard by the rifle sections. moving from area to area takes a little getting used to, but exploration was simple. Sadly, I think that not enough emphasis was put on atmosphere. Maybe additional journal articles and photographs could have improved this. I also found it really short. Even so, well done, 3/5
Dec. 19, 2010
Well, that was some fun. Not a whole lot, but some. A dungeon builder where you want the adventurers to win is an interesting concept. Also, the little song at the end was funny. Having said that, most of the music was annoying. Also, I was dissapointed with how little control I had over the adventurers; I ended up building a lot of single path dungeons because of that. All the same, not a bad twenty or so minutes, but I don't feel the need to continue playing. 3/5
Dec. 06, 2010
This is one of the worst games I've ever played. The music is annoying and the physics function poorly at best. The artwork is just because. It feels a lot like the wanted to make a physics based shooter, and then decided to add zombies for no good reason. While I'm on about this, I may as well bring something up: as a gaming community, we seriously need to get over zombies. Sure, they're an easy throwaway villain that can be used in a variety of different scenarios. But for quite some time now, it's felt like people are simply adding zombies to their games or making them zombie focused for popularity's sake. I'm not saying no more zombies, but I'd like something more than this kind of game. It's Unoriginal, tedious, and quite frankly, no fun. I'm willing to accept that people have diofferen tastes, but this was awful. Play it for the card, and nothing more. 1/5
Dec. 01, 2010
This is a shame. It's a fun concept, and it's well executed, but anytime I get close to making something, somebody invariably pulls the floor out from under me. And sure enough, by the time I get back, my work has been thoroughly trolled. I like games with human interaction, but having a good time shouldn't rely on the other players behaving. 3/5
Aug. 18, 2010
Well, that was cool. I have to confess, my favourite game of all time is Shadow of the Colossus, so that probably creates some bias in this... Nonetheless, I loved it. I wish it could have been a little longer, but that's okay. The graphics were a touch simple, but I imagine throwing in too much detail would slow the game down terribly. Besides, when your level design turns out to be an epic flying seahorse, I can definately make exceptions for it. 5/5
Aug. 17, 2010
This was... unsettling. As a guy who's starting to get over a (what I thought was good) relationship that ended suddenly and painfully, this game really hits me in my emotional home, and not in a good way, but that's just me. I don't know if the game is a metaphor for something, and quite frankly, I wish I hadn't seen some of the suggestions between playthroughs 2 and 3. But I'm rambling on about my personal experience, and I should get to what I thought of it. The gameplay was simple, just answer the questions. What made this game interesting for me was the strength and emotion of the dialogue. I'm a sucker for simple graphics and 16-bit music (bleep bloop), so that's a plus too. I'd recommend playing this game through a couple more times, just to see more of the dialogue options and conversations. The game isn't long, and it's definately worth a few extra playthroughs. 4/5
This was good. It was relaxing, the music was good, and I enjoyed the way it flowed together. I could only fault it for being too short. Normally, I wouldn't fault a game for its length, but this was exceptionally short. Nonetheless, I really enjoyed this interlude, and I hope to see more. 4.5/5 (rated 5 for simplicity's sake.)
Jul. 30, 2010
On a side note, I tried playing the first level with eyes closed as valle suggested (see top rate comments). I messed up several times, but I managed to finish with one bird, so I guess that's okay.
This was... surprising. It took a very simple concept and just carried it out to the end. This game made me happy. While I like the emotional and thoughtful aspects of games like Company of myself, this one really helped me unwind. I liked the music, although everyone has their own music tastes. I see a lot of games that try to do too much, or try to push a simple concept too far. I enjoyed this, especially the way the world changes at the very end. I'd like to see a few more levels, but I really like what's been presented. 5/5
Apr. 29, 2010
This was a very good game. Not surprisingly, it reminded me a lot of Braid, but that's okay. Good game design, the mechanic was excellent. I have a few points that I feel would help make the game better, but I'm not going to leave them here, I'll send a message to 2Darray. 5/5
Apr. 21, 2010
Relaxing, challenging, and kind of eerie. well done Ivory boy. 5/5
Apr. 20, 2010
Also, because I'm the sort of basketcase that thinks about these things, I noticed that it matters where you click. For example, if the difference is that there is a bracelet on her hand, the picture will change to whatever is in the circle's view. If the circle is on a bare wrist, the picture will change to a bare wrist. I wonder if forethought went into that, or if it's just a neat coincidence. I think I might send Difference Games a message regarding that.
The artwork is pretty. I can understand the idea of having a few different sets of differences, but it's a little disconcerting to be asked to find 5, and then find 6. Even so, relaxing. I'd suggest trying it without hints. It makes it a bit harder. 4/5
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