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Game comments and reviews
Oct. 25, 2025
Finally got the last badge and am free - never going to play this again. If anyone cares for my opinion, while the concept was good, the execution resulted in a product that is as enjoyable as using spartan toilet paper (sandpaper) and rinsing with sulfuric acid. Unless you're here for the badges, DO NOT PLAY.
Sep. 27, 2025
I'll also be going inactive - thanks for playing together guys ;-)
Sep. 22, 2025
Game is cheating again. Yesterday, I've cleared all my tasks. Today I have a 3-day task with a 1-day timer. So fun...
Sep. 21, 2025
The accuracy scales very non-linearly - I've had <10% hit chance for the "upgraded" spitters at 250 acc, but 100% at 270. Same with the boss - for the 20th one, even with >600 acc I'm struggling to get a hit at max range. That said, 13 k dmg sounds crazier than what I've ever seen here.
Sep. 17, 2025
How does flshpoint archive help? It is third party software and I do not see any way to log in to Kongregate via it.
Sep. 12, 2025
Since yesterday evening, the game fails to load for me and returns an abort compile error.
Sep. 06, 2025
@Tandu: Thank you! I've had 3149/3400 and couldn't claim. Tried again today and claimed successfully - no idea why. ;-3
Sep. 05, 2025
I was making the upgraded materials and when trying to claim from workbench, got the "exceeded the limit of items in stock" notification. Seemed like not enough warehouse capacity (why is there no number to show how much space you have?), so I sold off/used up some materials. Still getting the notification. Does anyone know the reason for this?
Aug. 25, 2025
I got the new feature and watched a few, but after I reloaded the page, the feature is now gone and I cannot access it anymore. Help?
Aug. 12, 2025
Frankly, the extended rewards for the event are not appealing to me. Not only does each event attempt take an inordinately long time (approx. 25 minutes for 70-80 kills), but to reach the rewards (on my level ATM), you need to do around 10 attempts. That is 250 mins or more than 4 hours doing only the events. Had the events been as "tactical" and fun as I first thought they would be, that might have been doable. In the current version, where I am not having fun in an event, trying for more than 4-5 attempts is just a burden that is not worth the reward. The game could have been really good, as the zombie shooter idea is soemthing that floats my boat, but game balance issues, ungratifying grinding and the boring events will keep me occupied only as long as it takes to get the complete set of badges.
Aug. 03, 2025
Daily quests changed for me yet again - before, they weren't easy yet (after the previous change), now they are impossible to complete. Not very fun.
Jul. 18, 2025
Thank you!
Is there any way to move buildings? I've put some in what appears to be the *only* spot that mine can be built on before knowing that. What now?
Developer Reply
Press and hold, then move
But yeah, if you can do say 200-250 kills per participation, 20 might be too much. Most of us though, are likely way below that (my personal best is around 100, so 5-6 hits per event).
@Trunkz686: Every one raid in the event counts as a single participation - if you fight say 6 times in one event, you get 6 participations.
Jun. 23, 2025
Finally got the impossible badge today! Never going back to this horrible thing!!! If anyone is interested, my winning team was Preston (2nd shape - Unstoppable - for the damage reflection), Ariadne (1st shape) and Saafir (3rd shape - cursing). The cards were Inspiration (prolonging Preston), Nonchalance (targetted additonal DoT for problematic heroes), Stupor (prolonging Nonchalance and control over problematic hero skills), Curse of life (counter for healers/regenerators), Gift (helping Saafir spam the AoE DoT skill) and Empathy (combo with Gift and fast Saafir, but could have well been replaced by Invulnerability).
Jun. 18, 2025
Not going to leave a rating since the game is completely out my type and my rating wouldn't be balanced. The one gripe I have is that there's no instruction at the beginning and I did not know what to do - strugging for like 10 minutes before I worked it out. As for non-game related, putting a Badge of the Day for a game that requires audio is kind of "fun" when I do not have audio available. Luckily found the comment that A sets the game to autoplay. As such, managed to complete a rhythm game without hearing the rhythm, lol. ;-)
May. 22, 2025
So, this is just about ...clicking fast? Frankly, I am unable to say whether the game is good or bad, as there don't seem to be any gaming elements involved. Could have been a fun 'match three of the same' (timed or not) puzzle with only a little bit of effort.
May. 07, 2025
For the BotD, it is best to focus on doing the 1st level of the maze as quick as possible - the goal is to capture castles, not to clear enemies. Once you hit the final castle, upgrade the maze to level 2 ASAP. Afterwards, each captured castle is 1 campaign level and you can rapidly do the ones you are missing to get campaign 26 (not really campaign level for BotD, but campaign number is needed). Once I realised this (after struggling for a few hours), it took like 20 minutes to complete. One more helpful tip: if you hit "exit" during the battles, it skips the animation and goes to the results, making things MUCH faster.
Great explanation! Thats totally correct :)
May. 05, 2025
I like this game! No unnecessary fluff or any pay to win BS. Just a man with a gun. Got all the badges without upgrading HP or protection even once, just focusing on vision, movement speed and firepower - might need an increase in difficulty. Survival is nice, but gets repetitive after x rounds - would be fun to see more zombie variants (AFAIK, there's the "basic", "speedwalking basic" bloater and spitter variants), say introduced every 5-10-20 waves. It would also be nice to know beforehand that in survival all zombies are homing in on you from the start. Frankly, though, I'd prefer a lot more zombies and more elaborate levels instead of the homing behaviour, as currently survival mode quickly devolves from primitve tactics to rapid dodging the encircling zombies.
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