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Game comments and reviews
May. 11, 2010
possibly the coolest looking flash game i've seen. great use of the portal mechanic. a bit on the easy side.
Apr. 02, 2010
A cool feature can be replay a battle with no pauses, to enjoy the dogfighting action.
Jan. 14, 2010
end level score tallying and inter-level transition agonizingly slow.
I think it would be more cool if the player put together the gears so that a ball traveling on a fixed path can get to a goal =)
Oct. 22, 2009
First! That doesn't work! :)
Mar. 04, 2009
T_T
Feb. 12, 2009
awesome ending
Dec. 08, 2008
the ending is so sad ;_;
Dec. 03, 2008
boring.. no fast forward...
Oct. 31, 2008
some actual hitscan projectiles would be nice
Oct. 29, 2008
Tedious and repetitive, poor combat mechanic.
Oct. 07, 2008
Quite the rip-off of picross DS. The same color scheme, except for the ugly offputting orange background. Similar fonts for the puzzles, timer, and level selection screens. Heck, virtually the same layout of the puzzle, timer and level selection screens. The only thing different aside from the ability to number the squares is the lack of animated colored completed puzzles and themes. Oh and the horrid interface clash of the different buttons and main screen (i guess the author tries to be a bit original here, but it just clashes with the crisp graphics that were copied).
Aug. 24, 2008
too easy, no strategy involved, if you actually want to use some strategy its a bit hard selecting overlapping units is problematic, often i missile a troop instead of a missile launcher antiair missiles would be more useful if they autolock on targets. if it takes 2 seconds for the plane to hit your tank, and 1.5 seconds for the missile to hit the plane, it leaves 500ms for you to prepare the missile and click on a rather fast moving target. spam artillery once it's available and game becomes trivial
Jun. 21, 2008
graphics are quite awesome.
Jun. 09, 2008
bows are so totally broken, overpowered xD
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