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Game comments and reviews
Feb. 14, 2018
Good work on the game so far. Like the custom weapons/humans schtick you have going, and I'm confident you'll be able to turn this into a great game. That said, something that bugs me: This game is called "Reaper of the Undead", and I'm supposed to hunt down and kill zombies. Yet the vast majority of the time, what I'm doing is running away and loosing bullets at the zombies chasing me. I don't think you need to radically overhaul the game, but you could think about the maps and the zombie AI behaviour, to give the game a real feeling of zombie hunting and mowing down hordes, rather than a simple race between your gun and the zombies' feet
Nov. 11, 2016
The bugs with the Save feature make what is otherwise an excellent idle game borderline unplayable. There's no real guarantee that anything you do in one session is going to carry over to the next. Please fix, boss. Love your games, but turning this into an idle/farmville-ish game really needs a functioning and reliable save feature. thanks
Nov. 18, 2012
Perfect, except that the simulations are bloody slow, which is impossibly frustrating to someone who has played the magnum opus challenge and is just trying to minimise symbols and cycles.
Nov. 17, 2012
Thanks Gilisepic for inspiration on deliberately de-syncing manipulators to effectively double the maximum length of the run. Got it down to 120 symbols, 130 cycles with no wastage thanks to you.
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