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Game comments and reviews
Feb. 09, 2016
Everything takes soooooo lonnnnng. And 2x does very little. I cannot bear to sit through the cutscenes and the battles are just boring. I didn't even finish the first gym guy. Needs 4x, 8x, AND 16x for both cutscenes and battles
Sep. 23, 2014
Seems to be broken
Jul. 08, 2014
I really enjoy this game, however is a glaring problem. It is too often when I don't see/understand what card an AI opponent played to kill off my allies, which is incredibly frustrating (please keep the card played out for a second, at least long enough to mouse over it).
Aug. 11, 2011
The music does not fit at all.
Jan. 08, 2010
This is not innovative at all. Oh, you change gravity like Shift. Also you hit buttons to unlock areas (never heard of that before). All you did was make the goal a bullseye and replaced death barriers with falling off the map (which is the easier way out). Terrible repetitive music as well which gets quite boring. 2/5 with the 2 for being clean looking.
Dec. 27, 2009
Soooooo buggy (lag kills and random restarts). And a game with emphasis on response time should have better response itself. Frequently I land on a platform directly in front of a pit and can do nothing to save myself. Also poor art which makes the game seem unfinished. The concept is great, but would have liked to see it applied better.
Aug. 07, 2009
@Mucluvvin: Don't rate a game if you can't play it. Especially if its the second that has not worked. Otherwise the best of these games I have played.
Aug. 06, 2009
Against those who say this is like patapon. Patapon is known for its mechanic over the design. This has similar design, but an entirely different mechanic. In case you meant fighter, arrow guy, magic guy, those are older than the internet.
Mar. 18, 2009
Stuck at connecting screen
Mar. 05, 2009
maybe just me but soooo laggy
Jan. 06, 2009
very laggy, annoying to get the objects to go where you want
game is extremely lagged and I know its not my comp
Oct. 23, 2008
loved the style and gameplay, but it is much too short (even for multiple playthroughs) and the ending is quite anti-dramatic. Had high promise for a 5/5 but got a 3 for being embarassingly short.
Oct. 19, 2008
I found the left-right inversion segment as too surprising. I would suggest making it more apparent that such control inversion is in effect., but otherwise very interesting
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