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Game comments and reviews
Mar. 09, 2019
I posted earlier about the "It's a Wonderputt Life" badge not working. Restarting Kartride allowed progress to be made again, but the badge was not awarded retroactively. In case anyone else has the same problem.
"It's a Wonderputt Life Badge" currently not working for me or the actual score required is higher than the 145k listed.
Great game! Difficulty overall is good. Not too hard, not too easy to complete all lvls gold. Would be nice to hover over past achievements, but otherwise the game feels polished. 5/5 from me.
Mar. 07, 2019
Nice controls. Cool use of Kongpanions ingame as progression rewards. Overall a well made game for its genre. Had great fun and would recommend!
Mar. 06, 2019
Locking progress behind ads that can't be watched pulls the score down a lot. Gameplay is quite shallow but the artwork is cool. :)
May. 31, 2016
Thanks for sharing. + music --- Death penalty (forced repetition of failed patterns is how it should be. Forced repetition of stuff you facerolled is flat out bad design and boring) Bug: As pointed out by other ppl, the backwards shooting is buggy.
Dec. 22, 2015
Pretty ok game. A few things of what I felt after playing 8 lvls. + I like the art. the drummers on lvl x were rly cool :) - Hovering over items in inventory should compare it with current equipped for quick comparison. I feel this should be standard in any RPG. - Music sounds weird and warped at times, especially during loading. - No appearence customization of character - lvls should autofinish when all enemies are dead. It's not fun to search after some toiletpaper in the corner of screen to end level. - The fire Aoe in Course 7 a) No gear = almost instadeath, some gear = trivial dmg. This hints to bad scaling of gear. b) Doesn't despawn, clutters map, not sure if intentional. Feels lame Gl in future development of games.
Oct. 18, 2015
Awesome game. It basically set a new benchmark for games deserving 5/5 from me in the future. Great job!
Developer Reply
Haha that's an epic comment, thanks.
Jun. 08, 2013
This is the type of game where RNG means everything. I applied exactly the same tactic/spawn order at stage 9. Try 1: Deadlock for 10 min, then 2 of my tanks got pwned by an lone officer who, summoned an invisible pony of destruction. At least that's what it looked like. Try 2: enemy wtfpwned me within the first minute. Try 3: I wtfpwned the enemy within the first minute. O_o Btw, I added an extra star to the rating for the invisible pony of destruction. Although imagined, it was kinda fun. And fun is good.
May. 10, 2013
More power to the AI! It needs to discover forks 1-2 moves ahead at the very least.
May. 08, 2013
Pretty good game. Hit boxes are a bit larger than the images though. Once that's in your fingers the <180 sec run becomes easier. :)
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