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Game comments and reviews
Dec. 13, 2019
My only complaint is that for a roguelike, it is very long. On the starting settings, finishing a game took over 3 hours. The problem stems from the HP scaling and complex combat system. The HP scaling in this game gradually gets ridiculous, with all enemies having at least 500 by the end. Instead of crazy health buffs, mobs should just get progressively more dangerous the longer you fight them, encouraging you to finish the battle sooner than later imo. The other reason I think combat takes so long is the sheer complexity of the game. I think the UI can be improved to make combat more streamlined so itโs easier to digest and run through. Like maybe the cards relevant to the opponentโs skills can be highlighted, and the useless ones are grayed out. If an enemy has abilities that only activate when they draw 7s or higher, there's no need to make the player pay attention to all the cards 6 and lower. Overall, I still think this game was extremely impressive, especially for a pre-alpha.
May. 13, 2017
Clearing dungeons in one go-through was actually pretty tough until I stumbled upon a ridiculously broken lightsaber. I cut through anything I encountered after that like hot butter.
Jan. 05, 2017
The first chapter was really easy, so I'm glad its getting tougher in this one. Overall a well-made tactical RPG
Developer Reply
Thank you! We tried to start off easy, but it's still too difficult for many players new to the genre.
Dec. 17, 2016
The games pretty fun but trying to catch familiars makes me want to kill myself
Nov. 21, 2016
I threw dynamite at a mosquito and it survived. 11/10
Nov. 05, 2016
Incredibly, probably, reasonably.. superbly... numbly.... fun! I have never resented the limitations my own vocabulary so much.
Feb. 23, 2016
Ah yes, I feel the knowledge of the "GoodGame Farm" flowing through me
Oct. 05, 2015
I think ballistas should gain exp for every shot they fire, not just every shot that lands, because half the time many of the shots miss.
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