Wizard&Wizard

Wizard&Wizard

von the_nonsense
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Wizard&Wizard

Bewertung:
2.6
Veröffentlicht: July 24, 2009
Zuletzt aktualisiert: August 04, 2009
Entwickler: the_nonsense

Tags für Wizard&Wizard

Beschreibung

Schütze dein magisches Schloss vor Feinden in diesem Arcade-Defense-Spiel. Deine Zauberer können Energie sammeln, um das Schloss aufzurüsten. Baue zusätzliche Türme, erschaffe Kristalle, um Zauberer oder Türme zu verbessern.

Spielanleitung

Benutze die Maus, um zu schießen oder die Position des Zauberers zu ändern. Drücke den Menü-Button, um auf Schloss-Upgrades zuzugreifen (lies die Hilfe im Hauptmenü). Merke: Wenn deine Zauberer am Fuß des Turms ruhen, regenerieren sie ihre Kraft. Wenn sie am Boden ruhen, berühren und besiegen sie automatisch Bodengegner.

Entwickler-Updates

Jul 24, 2009 5:24am

v 1.2

  • 4 kind of bonuses
  • 8 kind of enemies
  • 6 tower slots
  • 2 wizard slots
  • 3 kind of tower upgrades
  • 2 kind of wizard upgrades
  • 3 kind of crystal
  • 2 game modes:

Basic Mode (12 enemy waves, easy)

Survival Mode (hard)


changes in v 1.2:

increased wizards meditation speed, Drain Power and Enigma get 2 power for hit, early waves in Basic Mode becomes short, bird sound changed, add shield animation for easy to understand ground mechanic.

Kommentare

0/1000
DharkX avatar

DharkX

Aug. 07, 2009

1
0

very fun, only complaint not long enough :D

the_nonsense avatar

the_nonsense

Aug. 04, 2009

0
0

updated to 1.2

BobGrant avatar

BobGrant

Aug. 02, 2009

0
0

really great concept, but definitely gets hard too fast.

the_nonsense avatar

the_nonsense

Jul. 26, 2009

0
0

no need buy all upgrades or build all towers. you may chose you way:
build 1-2 tower and upgrade it, or build towers to protect only one side. if you wizard always shot - dont buy turbomeditation, buy upgrade for towers to get power instead.

MichaelMoo avatar

MichaelMoo

Jul. 25, 2009

0
0

I really like the game. As previously stated, the curve of the difficulty is way too steep. The rockets that need 5 hits are hard, with even 75% accuracy the wizards miss a lot. I also think that there shouldn't be a ground unit considering you have to place the mage on the ground in order for it to kill the ground unit, which leaves you defenseless for the other units. I mean if you can hit the flying units with lightning, why not the ground ones too? Also, as others have said before the fact that you need energy to empower your mages AND build towers AND create crystals is a little much. The meditation doesn't restore energy fast enough to keep up with the demands of the game. I still love it though.