Rhythos! Arcade BETA

Rhythos! Arcade BETA

von terra0nova
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Rhythos! Arcade BETA

Bewertung:
3.1
Veröffentlicht: May 02, 2013
Zuletzt aktualisiert: May 03, 2013
Entwickler: terra0nova

Tags für Rhythos! Arcade BETA

Beschreibung

Kämpfe gegen 15 einzigartige Gegner in diesem Echtzeit-Battle-RPG, das die besten Elemente aus Rhythmus- und Kampfspielen vereint. Die Escape-Taste ist die einzige Möglichkeit, Shop und Erfolgsmenü zu schließen. Verschiedene Waffentypen haben unterschiedliche Stärken und Schwächen. Speere verursachen zwar am meisten Schaden, haben aber eine längere Abklingzeit! Mehr Details zu Kampfmechanik, Waffen und Zaubern findest du im Handbuch: http://fancyfishgames.com/rhythos/. Das ist mein April-Spiel für One Game A Month, wobei ich im März schon am Grundgerüst gearbeitet habe. Ich möchte daraus irgendwann ein komplettes RPG machen, aber probiere es erstmal aus und gib mir Feedback!

Spielanleitung

Linke Pfeiltaste – Angriff mit ausgerüsteter Waffe. Rechte Pfeiltaste – Zauber wirken (wenn genug Mana vorhanden). Oben – Angriffen kurzzeitig ausweichen. Unten – Lange verteidigen (kostet 750 Mana). Enter – Auswählen. Escape – Abbrechen/Schließen/Pause.

Kommentare

0/1000
xsploit avatar

xsploit

May. 03, 2013

2
0

fun game, the 'get ready, get set fight' thing takes too long, seems like im waiting like 10 seconds for it to start, thats too long. umm i dont understand why there is a level 31 cap? surely you should be able to level indefinetly, enemies are cool but i think we need more weapons and a clear up of the shop screen, 3/5 for now

terra0nova
terra0nova Entwickler

Yeah, I definitely want to expand on content, enemies, weapons, and out of battle gameplay and turn this system into a full RPG. It will take time, but it'll be worth it - I already have a lot of great feedback and suggestions for improvements. As for the level cap, at level 31, you've learned all of the spells and are more than powerful enough to defeat all of the enemies, so I capped it there, as it seemed silly to go higher, but once I add more content, higher levels are definitely a possibility!

xsploit avatar

xsploit

May. 03, 2013

2
0

hmm, how did anyone beat the shaman?

terra0nova
terra0nova Entwickler

According to the highscores list, 12 people (including me) did. The Shaman has one pattern the entire battle: Cast, Idle, Cast, Attack. Hit down to defend when he casts his spell (just after it says "spell incoming"). If perfectly timed, the flame spell will deal 0 damage (and if well timed, it will only deal a few hundred damage). Attack and spellcast while he idles and attacks (his normal attack is pretty weak, don't bother blocking it). That should beat him!

Pytinka avatar

Pytinka

May. 03, 2013

1
0

Really nice game!

dalegionaire avatar

dalegionaire

Jun. 23, 2013

1
0

Removal of lvl cap and new game+ would be nice.
Maybe some custom stats or talents just so you customize a bit more.
Nice beta so far.

JoshuaL207 avatar

JoshuaL207

May. 06, 2013

1
0

After finishing this, I honestly do enjoy it, it has an engaging combat system.

But in all total honesty? That is mainly what it feels to be, a demo of an excellent combat system. If you ever released a version of this with more of an RPG feel to it (Adventure mode, and stat points, or something different to happen during a level up other than the occasional spell unlock.) I would honestly pay good money for it. It doesn't do much, but what it does, it does beautifully, at that I am looking forward to the premise of the story, simply going from what the last boss said anyway.

Good work, I am looking forward to future releases, and if more time sinks were implemented, as well as more features, I could easily see this as a well selling Indie game, without a doubt.

terra0nova
terra0nova Entwickler

Thanks a lot! That's definitely where I'm heading, and with all the feedback from the arcade BETA, I'll have a much better combat system to go along with my RPG elements! I hope you'll enjoy the full version when I release it!