Jbert

Jbert

von section25
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Jbert

Bewertung:
2.4
Veröffentlicht: July 24, 2008
Zuletzt aktualisiert: July 24, 2008
Entwickler: section25

Tags für Jbert

Beschreibung

Jbert ist eine neue und verbesserte Version von Qbert. Nicht mehr auf die Pyramiden-Plattform beschränkt, bietet JBert viele verschiedene und herausfordernde Spielfelder. Die Chancen sind ausgeglichener, da Jbert jetzt mit seinem Rüssel Kugeln schießen kann. Die umständliche Tastatursteuerung wurde entfernt – jetzt steuerst du mit der Maus für ein spannenderes Spielerlebnis.

Spielanleitung

Benutze die Maus, um angrenzende Felder zu markieren, und klicke, um zu ihnen zu springen.

Kommentare

0/1000
tiger33511 avatar

tiger33511

Aug. 14, 2008

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0

its not that bad people ive played q bert before and if i compare this to q bert its really no diffrent (if not better) than the original q bert on the origional the controls suck, this game all you have to do is point and click!!! its cool

section25 avatar

section25

Aug. 14, 2008

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0

My name starts with a J. Since it is my version, I thought I would brand it with my initial.

gamehazard avatar

gamehazard

Aug. 13, 2008

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adds a few twists to Q*Bert, not bad though. why Jbert though? why not Ibert or Zbert?

Deomas avatar

Deomas

Jul. 24, 2008

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0

I agree that the original Q*Bert was better, but I like seeing old classics again as a flash game. It's a good idea to add special improvements, but for the nostalgic feeling it would be better if the player were able to switch all specials off.

stern_keefer avatar

stern_keefer

Jul. 24, 2008

0
0

(cont'd)
The whole point of the discs was to escape and clear the board of enemies. Here they just bring you to the top? Well if the green goblin is bouncing around up there, guess what? You die. Discs: Not better.

Firing is useless 50% of the time because you're facing into the walls. Even when you're not, I figure it's of limited usefulness. At the best, impractical. An improvement? Not a very useful one, so I'll call this one "meh".

Maybe the game gets better after the basic pyramid levels, but right now I don't really feel like trying to find out.

Hopefully you take my criticism constructively; I do generally try and want to get people to make better games.