QuarkStar Mission Zero

QuarkStar Mission Zero

von rirara
Fehler melden
Spiel melden
Loading ad...

QuarkStar Mission Zero

Bewertung:
2.6
Veröffentlicht: October 31, 2010
Zuletzt aktualisiert: October 31, 2010
Entwickler: rirara

Tags für QuarkStar Mission Zero

Beschreibung

QuarkStar Mission Zero ist ein Weltraum-Strategiespiel mit sechs spaßigen und einfachen Missionen. Rette Überlebende in Rettungskapseln, kämpfe gegen feindliche Armeen und springe durch Weltraumtunnel!

Spielanleitung

Klicke, um ein Schiff auszuwählen, oder Shift + Klick, um zur Auswahl hinzuzufügen. Klicke und ziehe für eine quadratische Auswahl. Klicke auf einen Feind, damit die ausgewählten Schiffe ihn angreifen. Drücke A oder den Angriffsbutton und klicke irgendwo auf den Bildschirm, um dorthin zu gehen und unterwegs alle Feinde anzugreifen. Einfaches Klicken bewegt die Schiffe ohne Angriff. Bewege die Maus an den Bildschirmrand oder benutze die Pfeiltasten, um die Ansicht zu verschieben. Klicke auf die Minimap, um diesen Bereich zu sehen. Strg + 1 weist die aktuell ausgewählten Schiffe dem Schnellwahl-Slot 1 zu. Gilt auch für 2, 3, 4.

Entwickler-Updates

Oct 31, 2010 11:23am

For all who feel that this game is too easy, try this one – the original version
http://www.kongregate.com/games/rirara/quarkstar-mission

Kommentare

0/1000
Selva avatar

Selva

Oct. 31, 2010

10
1

Since I'm on the third of six missions, and the enemies haven't actually moved yet, I assume they aren't going to. So there is no need for any strategy other than flock and shoot at stuff. Not good for an RTS. If your enemies just sit there and spin and shoot they are going to go down like peeps in a microwave. Your enemies need to be a bit more pro active.

You could also use some sort of production economy. I'm not saying you need to make this like 9 out of ten other RTS games in existence. But there is a reason that formula is so popular. Having a fixed number of ships in a scenario makes it feel VERY limited.

You also seem to have some sort of issue with scrolling the map. It doesn't always respond.

This doesn't just seem unfinished, it lacks a lot of things needed to make it good but it has potential. You have an alpha test here, not a full game. I look forward to seeing a finished product.

MrKillah avatar

MrKillah

Nov. 01, 2010

3
0

well its not a bad game if you disagree look at the new games list but there is a lot of room for inprovement as in upgrades and new units better game play the list is long however its much better than i can ever make so... il give it a ok 3/5

Shadow0Hunter avatar

Shadow0Hunter

Oct. 31, 2010

6
1

Hey guys, stop bithin' about the game, kongregate can sometimes be an place for new things (most of them sucks though :v) but he tried something thats not an maze and all and tried an different thing...so instead of giving feedback or suggestions, people flame the game. ¬_¬

You could improve an lot, like the enemys moving and move action for example multi-enemies in the map :P Well, hope to see more of your game and an 4/5. XP

KurtKrieg avatar

KurtKrieg

Oct. 31, 2010

2
0

This looks like the start of a decent game. However, the enemy needs to move and the map sizes need to be much bigger to bring out the ship speed differences more.

er490 avatar

er490

Nov. 01, 2010

1
0

i say if you added a way to produce more units and like the AI actually does something other then sit their and wait to die
like i say set the AI so it'll try to counter attack you or something