When Penguins Attack -TD

When Penguins Attack -TD

von kazama_bee
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When Penguins Attack -TD

Bewertung:
3.7
Veröffentlicht: September 27, 2009
Zuletzt aktualisiert: October 01, 2009
Entwickler: kazama_bee

Tags für When Penguins Attack -TD

Beschreibung

Rette die Menschheit vor den bösen, kriegslüsternen Pinguinen in diesem verrückten neuen Tower Defense-Spiel. Features: * Pfadfindende KI * Offene Schlachtfelder * Visuelle Upgrades an Türmen * Freischaltbare Erfolge * Medaillen * Eigene Grafik-Engine. Ich freue mich über viel Feedback zur Performance und zum Schwierigkeitsgrad!

Spielanleitung

Benutze die Maus, um Türme zu kaufen, zu platzieren und zu verbessern.

Entwickler-Updates

Sep 27, 2009 4:04am

UPDATE:
Fixed up sound and loading bugs
Also final boss should now award medal.
Percentage Kills corrected (error in pre level enemy count).

Thanks again for all the feedback and bug reports.

UPDATE: Third time lucky :/ fixed all the first frame exports to improve loading.

Will implement hotkeys over the weekend – :)

Kommentare

0/1000
t0mppa avatar

t0mppa

Apr. 26, 2010

178
34

The controls are pretty ugly and even the first level got boring about halfway through, because I had gotten all sorts of towers fully upgraded by then, nothing new out there and tons of waves left. The tower targetting AI is silly and the fact that you can't change it makes this a bit annoying to play. The pathfinding AI sucks, because if you trick the first penguin with the build & sell strategy, all the rest will follow every single one of the first ones footsteps, even when it's obvious there's no path that gets closer to the finish in that direction.

swordofnoah avatar

swordofnoah

Aug. 05, 2010

41
7

Needs Hotkeys,Next wave button,Badges,More enemies,Shorter waves,Speed up Button,They need to say what upgrading a tower will do,Better how to instructions,and some fixes to some bugs.

synalle avatar

synalle

Apr. 26, 2010

94
24

These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.

hend avatar

hend

Apr. 27, 2010

76
19

I was surprised to see this made the front page. There is no information - you can't see how much damage towers do or how much an upgrade will affect them other than increased range. After the first 20-25 waves, you can pretty much put the game on auto-pilot as it doesn't get much harder. Just buy heat towers, upgrade, win. The 'achievements' are a very weak addition and give you very little incentive beyond just beating each level. No keyboard shortcuts hurts too. Either be able to hold a key to place multiples or hit a numeric key to trigger each building. In this flooded genre, 2/5.

Mykhal avatar

Mykhal

Apr. 26, 2010

108
29

Way too easy and very slow. Needs to have a speed up button.