Reconstruction V0.5

Reconstruction V0.5

von galdon2004
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Reconstruction V0.5

Bewertung:
2.5
Veröffentlicht: February 25, 2012
Zuletzt aktualisiert: February 26, 2012
Entwickler: galdon2004

Tags für Reconstruction V0.5

Beschreibung

Doktor Franklin Stain hat möglicherweise versehentlich die Zombie-Apokalypse ausgelöst. Hilf ihm, sein Labor wieder aufzubauen und eine Lösung zu finden, bevor es zu spät ist! Dies ist Version 0.5, daher sind noch nicht alle geplanten Features verfügbar; ich freue mich aber über Feedback zum Konzept und zur Spielbarkeit, damit die Vollversion besser wird. Geplante Features:
- Mehr Waffen
- Mehr Schwierigkeitsgrade
- Erfolge
- Verbesserte Grafik
- Speicher-/Ladefunktion

Spielanleitung

WASD für Bewegung. Maus zum Zielen, Schießen und Gebäude errichten. Gebäude haben folgende Funktionen:
Geschütze: Fügen nahegelegenen Zombies kontinuierlich Schaden zu.
Labore: Verwenden Schrott, um geheime Technologien zu erforschen.
Fabriken: Verwenden Schrott, um Waffentechnologie zu erforschen und schalten mit der Zeit Waffen frei.
Krankenhaus: Nutzt Schrott, um Medizin zu erforschen und erhöht nach und nach dein maximales Leben.
Mauer: Hält Zombies auf, fügt ihnen aber keinen Schaden zu.
Zaun: Verletzt Zombies, hält sie aber nicht auf.

Entwickler-Updates

Feb 25, 2012 4:32am

Full version is up: http://www.kongregate.com/games/galdon2004/reconstruction-1-0

Updated game to remove some sources of lag I found. Found bug causing animations with diagonal walking to mess up, and have enabled diagonal walking.

Kommentare

0/1000
szig avatar

szig

Feb. 26, 2012

1
0

2 turrets vs 1 zombie, zombie wins. Pretty sad considering the cost of turrets.

galdon2004
galdon2004 Entwickler

Yeah, I noticed that turrets aren't very cost effective at the moment compared to fences. I'm going to be adjusting them to take up less space (keeping the same range) and cost less to build. Thanks for commenting on it though, I'm trying to get the balancing right for the full version.

Thok avatar

Thok

Feb. 26, 2012

0
0

On the one hand, there's no instructions given at all. On the other hand it seems really easy right now. It's ok, but it doesn't seem to have anything that separate it from other 2d shooter/tower defense hybrids.

galdon2004
galdon2004 Entwickler

There is an instructions button, On the title screen, about a centimeter to the right of the play button is the instructions button. I have no idea how nobody sees it, but clearly nobody sees it. I'm working on making some changes to add strategy for the full version, as well as some weapons that have fun effects.

colemanbailey97 avatar

colemanbailey97

Feb. 25, 2012

0
0

Awesome game! I think that adding turrets to the game would be a wonderful improvement (if possible) and I will definitely be watching out for new updates. :)

galdon2004
galdon2004 Entwickler

I do have turrets; they aren't very turret-like yet, as I'm still trying to find a way to make them shoot, so instead they just damage zombies that enter a certain range of it automatically. (they are the round buildings)

Lz_erk avatar

Lz_erk

Feb. 25, 2012

0
0

Oh, and it may be cliche, but mutant zombies [huge fat ultra-slow thing with long-range stabbing tentacles!] would add a whole new dimension to the gameplay, especially if they prefer to sit around in the cash bucket repository, perhaps only until their numbers are sufficient for a large-scale invasion...

Lz_erk avatar

Lz_erk

Feb. 25, 2012

0
0

Some information on what the buildings do would be great. And please don't improve the graphics, it already lags more than it should. A grid system for the buildings would help a lot, and a pause button to plan them out. I'm not sure more weapons are really needed, unless you mean turrets or something, to allow you to go foraging less suicidally. Lastly I'm not sure the SotN music works as well here as it did in Castlevania, but it's much better than slapping an ultra high BPM techno track over a game of this pace.

galdon2004
galdon2004 Entwickler

Actually, in the instructions page it describes what the buildings each do. P pauses the game, which is also in the instructions page. I'll keep the lag in mind though, I'm trying to find the sources of it and reduce it as much as I can at the moment before I start trying to add in more things that will cause it to lag more.