Momentum Missile Mayhem 2
von dz2001
Momentum Missile Mayhem 2
Tags für Momentum Missile Mayhem 2
Beschreibung
Während ich am ersten MMM gearbeitet habe, hatte ich viele Ideen, war mir aber nicht sicher, ob das Spiel erfolgreich und beliebt werden würde. Ich hatte nicht genug Motivation, viel Zeit zu investieren. Nun muss ich sagen, es wurde viel beliebter, als ich erwartet hatte, also danke an euch alle, die das Spiel so sehr geschätzt haben. Hier ist MMM2. Ich habe alle Features eingebaut, die ich beim ersten Teil im Kopf hatte. Deshalb nenne ich es lieber MMM: Ultimate Edition statt MMM2 – so sollte MMM eigentlich aussehen.
Kommentare
csdani84
Jan. 21, 2012
You should definitely make it possible either to reassign skill points or at least to gain some experience in lost battles, too. In case the player spent the skill points wrong, he has to start all over again.
Meatpie_SS
Jan. 21, 2012
I shouldn't have to set the position of my catapult every time I retry. The energy ball launching control system is a bit fiddly (why do I have to put my mouse over the catapult at all?) Power-ups are way too random, a lucky power-up can make an otherwise tough level very easy. The difficulty curve seems way off, some levels are much harder than the ones that follow them, and some seem to depend on luck too much (struggling with level 20 right now). The nature of the collisions and bounces mean that many levels where you need to avoid collisions or destroy everything can be lost simply because of bad luck.
There's a nice idea here, and things I want to like about this game, but it's a tough one to love....
carmello
Oct. 30, 2011
Wish there was a pause button
Kublai_Khan
Apr. 09, 2010
also its extremely annoying when some important vehicle gets thrown past you at 200mph and you lose
LuciusXR
Jan. 21, 2012
"...Cant get better than 25fps in browser version..."
Im getting 31 to 35 fps by the game's count :o