Space Wanderer

Space Wanderer

von Vilaleix
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Space Wanderer

Bewertung:
2.3
Veröffentlicht: January 01, 2013
Zuletzt aktualisiert: January 01, 2013
Entwickler: Vilaleix

Tags für Space Wanderer

Beschreibung

Dieses süchtig machende Spiel, inspiriert vom berühmten Kongregate-Tutorial ‘Shootorial’, sorgt für Spaß. Versuche, Asteroiden, Monstern und anderen Gefahren auszuweichen, um die höchste Punktzahl zu erreichen.

Spielanleitung

Benutze die Pfeiltasten, um das Schiff zu bewegen, und die Leertaste zum Schießen.

Kommentare

0/1000
Freakish_Flyer avatar

Freakish_Flyer

Jan. 01, 2013

5
0

Not too bad of a little game here. The hit boxes on either the asteroids or the ship need to be adjusted though, I'm running into them when I should still have some space in between us.

Vilaleix
Vilaleix Entwickler

Yes, you're absolutely right! Everyone commented me that... is one of the great problems of the game but I can not find an easy way to fix it...

ardevol_8 avatar

ardevol_8

Feb. 25, 2013

1
0

HOW DO I MUTE THE MUSIC!?!?!

atothek avatar

atothek

Jan. 01, 2013

1
2

The first bad guy appears to be called "hipnofagg" which is either a slur against gay people or just a really poor choice of font.

Vilaleix
Vilaleix Entwickler

frog -> fagg... It's just a coincidence. Also not fag, but fagg. I understand the confusion.

Vilaleix avatar

Vilaleix

Jan. 08, 2013

0
1

THE ACTUAL RECORD IS 151.000 POINTS! I HAVE A PHOTO OF THAT.... mad people -__-

casimodo avatar

casimodo

Jan. 04, 2013

0
1

ànims mestre!! It might not be the greatest game ever, but it's a start :) did you use Adobe Flash to create it? AS2? 3? About the "hit box", you could either go the "one pixel" way like some shooters out there do, or have a smaller invisible "player" do the job. // I look forward to hearing from your future games!

Vilaleix
Vilaleix Entwickler

Yeah! Thank you very much :D. I did it with AS2, 3 was for me impossible to understand. Regarding the hitbox, I looked this possibility, but to get a smaller object inside the ship that is the responsible for receiving the impacts would change many things on my code. I'm not an expert and I am sure it is an easy way for this, but for now I will leave it. Thanks for souls and.. visca Catalunya!