Column Breaker

Column Breaker

von TUSLGames
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Column Breaker

Bewertung:
2.9
Veröffentlicht: May 25, 2010
Zuletzt aktualisiert: June 02, 2010
Entwickler: TUSLGames

Tags für Column Breaker

Beschreibung

“Column Breaker” ist ein neues, innovatives Puzzle-Spiel, das Elemente von zeitlosen Klassikern wie “Tetris” und “Bejeweled” aufgreift. Anders als diese Spiele haben wir eine physikbasierte Engine eingebaut, die die Blöcke dynamisch macht und eine hüpfende, chaotische Herausforderung im Wettlauf gegen die Zeit bietet, um das Spielfeld zu räumen. Glaubst du, du schaffst es rechtzeitig? Begib dich mit uns auf ein neues, rasantes und extrem süchtig machendes (und glänzendes!) Abenteuer in Column Breaker.

Spielanleitung

Esc – Pause. Leertaste – Edelstein-Reihenfolge ändern. Rechte Maustaste halten – Winkel drehen. Maus bewegen – Abwurfpunkt ändern

Entwickler-Updates

May 25, 2010 4:11pm

Current Version: 1.3
Added Functions: Mute button, Pause Button, Smoother Engine

Upcoming Version: 1.4
Upcoming Features:

Kommentare

0/1000
SirFievel33 avatar

SirFievel33

May. 26, 2010

51
3

Wouldn't be a bad idea to actually make the 2 gray colors with a little more contrast.

Godeke avatar

Godeke

May. 25, 2010

56
4

The idea of a physics based column game is fine: the problem is that you can make patterns with adjacent pieces which would go away in a traditional "3 in a row" game that will just sit there because they aren't *touching*. It becomes very frustrating to make a neat and tidy L and the game just ignores them because of a pixel of whitespace. The game would be vastly improved if there was some "aura" around each piece where chains were accepted.

Godeke avatar

Godeke

May. 25, 2010

43
4

My high score is now 11400, so I think I have the basics of the game. Cute, but I still think it could be improved with some halo effect to make chains easier. Two points: the Internet mocks what it doesn't understand... a tutorial would have provided much benefit in demonstrating the chains that work and don't. Second, claiming people can't review a game because they haven't made their own game? Lashing out just brings the trolls out in force because they know they have a target. Putting a work on the Internet requires think skin.

Pferdehintern avatar

Pferdehintern

May. 26, 2010

22
5

I really love the aspect that the gems aren't static but can fall down. Because the gems really have to touch makes it a nice way harder. But it really needs a pause button, a mute button isn't wrong either.

vendodnev avatar

vendodnev

May. 28, 2010

7
1

Enjoyable game but as quick as the new layers pop up each game is way too short. At least for me. It's disappointing when a game ends too quickly.