Deliverer Of Ralmore
von SnappleBro
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Deliverer Of Ralmore
Tags für Deliverer Of Ralmore
Beschreibung
Vor langer Zeit tobte ein verheerender Krieg mit den Monstern der verseuchten Lande, und deine mächtige Magie rettete dieses Königreich. Heute reist du von Stadt zu Stadt und hilfst beim Wiederaufbau. Nun bist du endlich nach Ralmore zurückgekehrt, um einer seltsamen Bitte eines alten Bekannten nachzugehen, der als vermisst gilt. Während du die steinernen Straßen betrittst und Gebäude nach ihm absuchst, fragst du dich: Warum Ralmore? Eine lebhafte, aber ereignislose Stadt tief im Königreich? Warum ist es so still? Noch bevor du weiter nachdenken kannst, siehst du ein Skelett um die Ecke schleichen. “Das kann nicht sein!” Du bereitest deine Magie vor und stürzt dich in den Kampf.
Spielanleitung
Linksklick: Auf den Boden, um dich zu bewegen. Linksklick: Auf einen Gegner, um automatisch anzugreifen. Linksklick (HALTEN): Um deinen mächtigen Feuerball einzusetzen!
Entwickler-Updates
Update July 20, 2017
Small graphical improvements,
Check out the new Fireball icon!
Kommentare
Fyendd
Jul. 14, 2017
well made game, considering it is the creators first hand made game.Good job dude :D
Thanks a lot Fyendd means a lot! Encouraging too!
BrenKILL
Jul. 14, 2017
Fairly decent considering its a first game; however, if you want some feedback to improve there definitely is ways to make the mechanics better and other just quality of life changes
So I noticed you can attack while moving if you click on an enemy and still continue to run, I do not know if this is intentional or not but if it is whenever you start to walk to a new location your character stops attacking, disrupting the flow of the gameplay
The enemies attack range felt completely unknown to me and maybe a bit to large, many times it felt as if I had a safe distance yet I was taking damage, an indicator of such a distance would be very helpful
The fireball is more of a hassle to use rather than a buff, being forced to turn around to fire it, if it shot, say, towards the mouse, it would be much more intuitive to use.
This is a minor complaint but showing indicators where you click to move which tell you exactly where you are going moba style would be rather nice.
Thanks for your feed back BrenKILL, The moving and shooting was intentional, however I didn't know if stopping the firing was a good idea or not. However I still went with it. Its good to know that continuing to fire is a lot better, and most people prefer it. Next week ill be releasing a patch to hopefully fix that as well as the colliders (Which has been a constant issue, but ill do my best to fix it!). The Fireball I'll make follow the mouse towards an enemy, as I can see how it would be a hassle. The mouse indicator would be a nice touch, so ill do my best for that! Thanks a lot for your feedback, ill be sure to fix that next week in the patch! Thanks again for playing and giving me some feedback! Means a ton!
SnappleBro
Jul. 18, 2017
I've added the first update! tell me what you think guys! Skeleton's hit box was the main issue and I have massively lowered it. If it is still an issue please let me know!
yourdoom123
Jul. 15, 2017
It is pretty fun but like one of the other comments said if only you could move and shoot at the same time. I also have to say the short story twist was not expected.
I'm glad it's fun! I do plan to change that in the future, I have a lot of feedback and things that need to be changed/Applied. Next week is "Patch Week"! So ill work on fixing a few things. As for the short story twist, was that a good thing? I was hoping to make that unexpected but with small hints of it. Through the gameplay. Thanks for replying though it means a lot, and is encouraging for me to continue working on this project!