Pinky's Dungeon Escape

Pinky's Dungeon Escape

von Rafael_MJ
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Pinky's Dungeon Escape

Bewertung:
2.8
Veröffentlicht: February 12, 2012
Zuletzt aktualisiert: February 18, 2012
Entwickler: Rafael_MJ

Tags für Pinky's Dungeon Escape

Beschreibung

Erstellt in weniger als 10 Tagen für GiTD#24. Hilf Pinky, dem pinken Quadrat, aus diesem gefährlichen Dungeon zu entkommen! Sammle Körperteile, Schuhe und Steroide sowie 20 Edelsteine, um den Ausgang möglich zu machen! Das Spiel ist SCHWER, aber es macht Spaß, wenn der Frust über das mehrfache Sterben an denselben Stacheln nachlässt, versprochen =). Eine kurze Komplettlösung

Spielanleitung

Du kannst die Leitern am Anfang nicht benutzen, dafür brauchst du das erste Upgrade. Das Spiel startet mit Musik und Soundeffekten auf stumm. Du kannst sie im Optionsraum oder per Rechtsklick einschalten. Alle Tasten sind im Optionsraum anpassbar oder per Rechtsklick zurücksetzbar. Standardsteuerung: [Pfeil links] Nach links bewegen. [Pfeil rechts] Nach rechts bewegen. [Pfeil oben] Hochklettern. [Pfeil unten] Runterklettern (zweimal tippen, um die Leiter loszulassen). [Leertaste] Springen. [S] Pinky töten und zum letzten Checkpoint zurückkehren (du behältst alles, verlierst aber 10 Sekunden Zeit). [P] Spiel pausieren.

Entwickler-Updates

Feb 12, 2012 12:29pm

-Added a FPS Counter that can be activated/deactivated by pressing TAB (it’s supposed to run at 60 FPS);
-Gates animations will play only once per gate;
-Animation time when Pinky dies was reduced by 75%;
-The button to customize the keys now tells you that you’re about to redefine them and that you can reset them in the right-click menu;
-Game can be unpaused by pressing any key;
-Changed default pause key to P;
-Changed the checkpoint respawn location to below the checkpoint and not above it;
-Changed the gem slots graphics. Now you’ll know for sure if you put or not a gem there;
-Fixed a bug that would close the gates sooner if there was a problem with performance;
-Fixed a bug that would make you fall from a ladder when going up if the Up key was released 1 pixel below the end of the ladder;
-Fixed a bug that would prevent you to reset the keys to default more than one time per session.

Kommentare

0/1000
Fricknmaniac avatar

Fricknmaniac

Feb. 12, 2012

7
0

I didn't realize what the re-assign control buttons was doing until I mapped most of the controls (including suicide) to one button. Time to go delete the .sol file so I can restart.

Rafael_MJ
Rafael_MJ Entwickler

You can reset the keys to default by right-clicking and selecting "Reset Keys"!

kcolloran avatar

kcolloran

Feb. 12, 2012

4
0

Fun game, but a little bit frustrating.

Rafael_MJ
Rafael_MJ Entwickler

I know, I made it to be hard, and only had the last day of the competition to actually design the level, so there was no beta testers to balance the difficulty, just me. The result was that, but I liked that it was THAT difficult, i like hard games =)

UnknownGuardian avatar

UnknownGuardian

Feb. 12, 2012

3
0

Great job on your entry. A lot of nice mechanics and objects in this game make it pretty cool.

Rafael_MJ
Rafael_MJ Entwickler

Thank you!

BobTheCoolGuy avatar

BobTheCoolGuy

Feb. 14, 2012

2
0

No comments yet, as I also mapped the keys thinking it was just instructions. Also, reset keys didn't work for me. :^(

Rafael_MJ
Rafael_MJ Entwickler

There was a problem with "Reset Keys" that would only allow one reset per session. That bug is already fixed.

santademon avatar

santademon

Nov. 16, 2012

1
0

Why is this game so hard!?