SpaceMission
von NewKrok
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SpaceMission
Tags für SpaceMission
Beschreibung
Ein neuer Feind ist aufgetaucht. Sie verschlingen jeden Planeten auf ihrem Weg. Die Erde ist ihr neues Ziel. Schließe dich dem Kampf an, übernimm das Kommando über ein Schlachtschiff mit modernster Technologie. Führe die Menschheit zum Sieg! Gameplay-Video: https://www.youtube.com/watch?v=YJGf-Vnv1WY
Spielanleitung
Steuerung mit der Maus.
Entwickler-Updates
= Version 1.1 =
- minor bugs fixed
- mute button fixed
- survivor game mode added (after you completed the ‘Boss Marathon’)
- improved badge screen
- new badge slot after level 99
- higher base ship velocity and fire rate
Kommentare
FuriousRage
Aug. 09, 2014
Mute doesnt work, 1 *
oxidonitroso97
Aug. 08, 2014
mute don't work at all, everytime music change it sound again
Thank you for your feedback, we solved the problem in Version 1.1.
zabijaq
Aug. 09, 2014
1. Give + 0,5% dmg, att spd, health for each LEVEL-UP (lvl99 = 49,5% extra everything)
2. FIX HIT BOX of your ship and foes (especially foes turning around are inaccurate)
3. ALLOW me to play EPIC without normal/hard. I've passed the GAME but I really don't want to play 10 levels on 3 difficulties for some badges.
4. ALSO you could allow BADGE SLOTS - starting with 1, adding 1 slot per 10 till you hit 1+5 slots
5. Don't forget to tweak game difficulty if you add some extra bonuses.
3.
a_waste_of_time
Aug. 08, 2014
Cool game, dev. Some suggestions for improvements would be more badge slots, controllable rage (let me mouse click to choose when to use it, and not necessarily all at once) with a "reserve" capacity, stackable specials so that I can have triple AND cross shot at the same time, "target heating" so that the more I concentrate fire the more it damages an enemy, "disposable" items like shields/wingmen which can be destroyed so that collecting stars still has a point after maxing upgrades.
xioncrush
Aug. 13, 2014
Balancing the talents would be nice too, as their Return on Investment isn't very good. The fourth rockets upgrade is a great example: Level 1 is a 40% area increase, with each level after only giving an extra 10%. Each extra point is only 1/4 as valuable then.