The battle of Undermountain RTS

The battle of Undermountain RTS

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The battle of Undermountain RTS

Bewertung:
3.4
Veröffentlicht: August 21, 2012
Zuletzt aktualisiert: September 03, 2012
Entwickler: Megabyteceer

Tags für The battle of Undermountain RTS

Beschreibung

Multiplayer-Echtzeitstrategie mit Tower-Defense-Elementen. RTS

Spielanleitung

Benutze die Maus

Entwickler-Updates

Sep 3, 2012 10:00am

AUTO UPDATABLE latest version here: http://www.kongregate.com/games/Megabyteceer/undermountain-rts-second-edition

FAQ

Was ist The Battle of Undermountain RTS?

The Battle of Undermountain RTS ist ein kostenloses Echtzeit-Strategiespiel (RTS) von Megabyteceer, in dem du Armeen aufbaust, Ressourcen verwaltest und Feinde in einer Fantasy-Welt besiegst.

Wie spielt man The Battle of Undermountain RTS?

In The Battle of Undermountain RTS sammelst du Ressourcen, bildest Einheiten aus, errichtest Gebäude und kommandierst deine Armee, um feindliche Truppen in Echtzeit-Schlachten strategisch zu besiegen.

Was sind die Kernfunktionen von The Battle of Undermountain RTS?

Das Spiel bietet Basisbau, Einheitenrekrutierung, verschiedene Ressourcentypen und taktische Kämpfe – alles im klassischen RTS-Setup.

Gibt es mehrere Schwierigkeitsgrade oder Kampagnen in The Battle of Undermountain RTS?

The Battle of Undermountain RTS bietet einen Kampagnenmodus mit einer Reihe von Levels, die jeweils schwieriger werden und unterschiedliche Herausforderungen und Ziele bieten.

Auf welcher Plattform kann man The Battle of Undermountain RTS spielen?

The Battle of Undermountain RTS ist kostenlos im Browser auf der Kongregate-Webplattform spielbar.

Kommentare

0/1000
Darkruler2005 avatar

Darkruler2005

Aug. 22, 2012

158
2

If a worker carrying gold suicide-rushes into towers and then that gold becomes the closest to your base any workers you create will from then on suicide-rush into towers trying to get that bit of gold even if there's an enormous load of gold without any tower protection just one tile further from base.

mephistpholes avatar

mephistpholes

Aug. 22, 2012

218
5

There is no way to use strategy in this game since you have zero control over the offense and they don't seem to even have a prioritized set of objectives to kill. I was on the castle stage, fought through the cave network (which was pretty cool) and then broke through one layer of towers to kill the castles, only my dwarves then decided to kill themselves on the other layer of towers rather than just destroy the other castle. That is what makes this game absurd as it stands. I don't think it really needs upgrades, the concept is alright, but the AI really ruined this game for me.

zuzzan avatar

zuzzan

Aug. 22, 2012

142
3

Like it a lot but could use some touches. Like control over your army for instance. And a speed up option. Also more types of units would be cool. Not being able to build in a spot that has been build in before is a major pain and not getting any refunds if you place a tower or building wrong is also annying.

Atrius2242 avatar

Atrius2242

Aug. 22, 2012

152
6

Okay, great idea but not great execution. You need some direct control over your men, miners and warriors, otherwise they just run off and die like morons. Upgrades would be amazing. Oh, some ability to see how much housing you have, how much you're using, etc would also be good. This is a great initial product, but it needs a lot of improvements to make a great game.

BoneyBoy avatar

BoneyBoy

Aug. 22, 2012

121
12

Upgrades would be great, such as: mining speed, gold carried, gold stored, food growth speed, housing spaces, attack damage, armour, movement speed and so on