Knightmare

Knightmare

von LMCGames
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Knightmare

Bewertung:
2.4
Veröffentlicht: March 29, 2012
Zuletzt aktualisiert: March 29, 2012
Entwickler: LMCGames

Tags für Knightmare

Beschreibung

Ein kurzes Action-Adventure, in dem du die Rolle eines Ritters übernimmst, der das Königreich vor einem großen Übel retten und die Prinzessin sowie den ehrenhaftesten Ritter des Königs zurückbringen soll. Dies war unser erster richtiger Versuch, ein Flash-Spiel zu entwickeln, und es gab viele Probleme mit dem Code, besonders bei der Kollisionserkennung (eine Notlösung wurde am Ende eingebaut). Das Spiel ist ein Konzept für ein viel größeres Projekt, das wir mit mehr Zeit und Wissen umsetzen wollten. LMCGames werden alle von Studenten produziert, viele haben keine Vorerfahrung im Gamedesign. Wir freuen uns über Feedback, aber bitte bleibt konstruktiv!

Spielanleitung

Bewege dich mit den Pfeiltasten. Mit der Maus kannst du nahe Feinde angreifen oder Tränke benutzen.

Kommentare

0/1000
Irasfel avatar

Irasfel

Mar. 29, 2012

5
0

Not bad for a first go really, seen oh so much worse by people that should know better. Since it's a student thing I'll tone down my usual err... pickiness a bit ;) Pretty much comes down to an exercise in maths in the end, pop a potion if you're at 10 or less, otherwise don't - but the visuals are cute in a retroish sort of way. Have to ask, everyone else had an animation, why not our hero? Seemed odd to have everything else waving about but not him/her/it? Any road, I'd suggest perhaps that to take this sort of thing further, have a combat screen with several different abilities maybe - varying damages on timers or somesuch. Monsters might well have some too, would vary up the combat a good deal and provide more variability/replay interest. Just how I'd mix it up, were it something I was pursuing working on. Also, the collision... yeah yecccccccch. That really needs to be worked out so you aren't getting stuck on each little bit of scenery - that needs to be priority one :)

LMCGames
LMCGames Entwickler

Thanks Irasfel. The guys have already started on their next game, so watch this space ;) The collision worked 'normally' until about 5 minutes before uploading - it had to be changed as about 4 walls had a teleport glitch that made it unplayable. They've learnt a lot and will take it forwards, thanks for the input!

kcpism avatar

kcpism

Mar. 29, 2012

3
0

Yay! I won'd the game, oh wait did I just lose cos I won'd? Eeak

Nice adventure, I like the gfx :)

Jaurxe avatar

Jaurxe

Apr. 06, 2012

1
0

After dying, I collided with, well, everything. Movement became difficult to the point where I just had to quit. For your future project I suggest looking into a freeware library for AS3 which might be able to handle some of the collision detection things for you. Game looked nice in a Commodore 64 kinda way, although the 2nd level was an eyesore. All in all, consider this project a success in how it's probably taught you. Start/keep working on your new project!

Obzcure_Reducer avatar

Obzcure_Reducer

Apr. 03, 2012

0
0

less grating music please

mattyspatty avatar

mattyspatty

Mar. 30, 2012

0
0

Agree with the other comments, the collision was frustrating, but I totally empathise and it would have been nice to have more animation.
The music and art are both very promising, but they don't really work together for me, the eerie music and the mostly bright open areas felt a bit mis-matched, perhaps a fog of war around the player and lowering the contrast on the monsters and particularly the environment would have added atmosphere.
Promising stuff though! Good luck to you all :)