Mega Vectr Defense Demo

Mega Vectr Defense Demo

von JimGiant
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Mega Vectr Defense Demo

Bewertung:
2.2
Veröffentlicht: December 13, 2016
Zuletzt aktualisiert: January 01, 2017
Entwickler: JimGiant

Tags für Mega Vectr Defense Demo

Beschreibung

Mega Vectr Defense! ___________________. Willkommen in der Welt von Mega Vectr Defense. Das Spiel befindet sich noch in der Entwicklung – erwarte im vollständigen Release noch viel mehr Inhalte, Features und Feinschliff. PC- und Linux-Versionen sind in Arbeit und bieten Retro-Wireframe-Grafik. . Musik von:. http://www.gamedev.net/topic/593283-free-game-music-for-developers/. Turmmodelle:. https://www.youtube.com/user/Brackeys. Alles andere: Jim Giant

Spielanleitung

Anleitung. _____________. Benutze die Maus, um mit den Spielelementen zu interagieren. Klicke auf ein Feld, um es auszuwählen, nochmal klicken zum Abwählen. . Wenn du auf den Countdown-Timer klickst, startet sofort die nächste Welle, falls du nicht warten möchtest. WSAD oder Pfeiltasten, um die Karte zu verschieben. +- Tasten oder Mausrad zum Hinein- und Herauszoomen. ZX oder Slider, um die Spielgeschwindigkeit zu ändern. Fahre mit der Maus über Gegner, Türme oder Turm-Upgrades, um Infos zu sehen. Escape oder P pausiert das Spiel. Du bekommst einen Upgrade-Stern pro verbleibendem Leben pro Level und 1 Stern pro 5 Wellen im Survival-Modus.

Kommentare

0/1000
spikethehedgehog avatar

spikethehedgehog

Dec. 13, 2016

1
0

Nice game, Can't wait until you make a full version just so you can fix a bit of stuff. 5/5

JimGiant
JimGiant Entwickler

Thanks. I'm hoping to have it complete in about 2 weeks.

manum13 avatar

manum13

Dec. 13, 2016

1
0

Some feedback: The "quit" button at the start seems to do nothing. Volume options would be nice (as in, being able to mute or individually change the volume of sounds and music). The enemies need healthbars, it's a little frustrating having no clue if that boss is about to die or if he's still half HP. Would also be interesting to know more info about towers (and upgrades), incluiding damage done per shot, range, firing speed and special properties or a short description of what the turret does (Example for the laser turret: "Fires a constant beam that damages and slows a single enemy"). Also on the second level it's a bit irritating that one has to navigate down to be able to see the money you got and timer. Keep working on your game :) . Not bad for someone learning to program

JimGiant
JimGiant Entwickler

Thanks for the feedback, all excellent suggestions. The quit button is there for Windows and Linux builds but I agree it's a bit silly having it online when it doesn't do anything so it'll be removed in the next build. I'll make volume and health top priority. What do you think about having enemies smoke and set on fire to indicate damage instead of a health bar?

MorgFire avatar

MorgFire

Jan. 08, 2017

0
0

As of right now it's a pretty basic game, but it definitely has potential. can't wait to see the end result

JimGiant avatar

JimGiant

Jan. 01, 2017

0
0

Cannot get the game to load after (trying and failing) to implement the leaderboard. I'm working on fixing the issue but for now you can play the latest version here:

http://www.kongregate.com/games/jimgiant/mega-vectr-defense-4-level-demo

Pat_AfterMoon avatar

Pat_AfterMoon

Dec. 16, 2016

0
0

Nice start!
I like the pause/accel time slider. Like said by others, info about enemy and turrets/upgrade could be helpful.
Keep up the good work!