Six
von GroZZleR
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Six
Tags für Six
Beschreibung
Vor langer Zeit habe ich mit David Baumgart (bekannt von Dungeons of Dredmor) an diesem Casual-Bullet-Hell-Shooter gearbeitet. Es hat lange gedauert, bis er veröffentlicht wurde, aber hier ist er endlich. Viel Spaß! Sechs Bosskämpfe hintereinander. Lerne die Muster und besiege sie ein für alle Mal. Nur der Kern deines Schiffs ist verwundbar. Viel Glück! Credits Programmierung: A. Scott McCallum. Grafik: David Baumgart. Musik/Sound FX: Morgan King. Mehr Projekte von mir auf Twitter: http://www.twitter.com/GroZZleR
Spielanleitung
Mit der Maus bewegen. Maustaste gedrückt halten zum Schießen.
Kommentare
QueasyPhil
Jan. 19, 2013
First off, I haven't beaten this yet. I suck at bullet hells but the difficulty between 5 and 6 seemed to ramp up significantly. And normally I would agree with "add shops, upgrades, et cetera." But sticking to tried and true game recipes usually results in clones.
I enjoyed the back-to-back boss fights. That's the engaging part of any game from this genre, in my opinion. Also, I dig how the graphics have an old school feel but are still rather polished! Kudos on a "bare bones" approach. Sometimes the extras can bog a game down. I'm looking forward to any possible sequels.
I'm pretty bummed about the clamouring for upgrades too, I didn't want it to be so generic. Lesson learned though! (as I look at the ratings, haha)
McNater12
Mar. 01, 2013
Grozzler! MAKE MORE GAMES PLEASE!
They're coming, I promise.
shadowhez
Dec. 09, 2012
if you can make it biger with full lvl,s power up,s and a shop and a money sys that would be good i think and maby faster ship i would paly the shit out of it
Things to consider for a possible sequel. Thanks for playing.
picten
Aug. 25, 2015
Just figured out the way to clear the sixth boss's second form:
You have to stay on the front of the boss's weak point, and stay near there.
If you go too low, you will be overwhelmed by bullets.
Congratulations on seeing the whole thing through to the end!
FakeKraid
Jan. 21, 2013
It's not bad, but I felt the slow ship movement hindered the game's potential. Bullet hells are about precision movement and pattern analysis, and the times that I died even when I got those right simply because I couldn't get my ship where I wanted it fast enough were rather frustrating. Other than that, it's not a bad casual spin on a very non-casual genre. Basic, but on Kong basic isn't bad.
That's a spot on critique. I should've playtested more and got the speed just right. Thanks for your input.