Hyperspace War

Hyperspace War

von Frengil
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Hyperspace War

Bewertung:
2.5
Veröffentlicht: October 26, 2010
Zuletzt aktualisiert: October 30, 2010
Entwickler: Frengil

Tags für Hyperspace War

Beschreibung

Kämpfe gegen 10 verschiedene Gegner mit deinem gut bewaffneten Raumschiff im Abgrund des Hyperraums. Kaufe und verbessere deine Waffen sowie Schilde, Panzerung und Antrieb, um dem Schrecken des Krieges so lange wie möglich zu trotzen.

Spielanleitung

Pfeiltasten oder WASD: Schiff bewegen. Linke Maustaste: Schießen. Maus: Zielen

Entwickler-Updates

Oct 15, 2010 7:20am

27-10-2010 : Version 1.2

- decreased spawning enemies
- enemies no longer got unlimited
weapon range
- decreased upgrade costs
- enemies no longer spawn near the ship
- fixed the Upgrade PopUp error

Kommentare

0/1000
A73K avatar

A73K

Oct. 26, 2010

5
0

Thought it was a fun game. I have a couple of constructive criticisms comments however: first of all the number of enemies as you progress through levels jumps up way to fast I thought, I also didn't like how enemies have an unlimited shooting/targeting range, and upgrade costs rise a little steep compare to the actual benefit gained (like engine speed for example).

I's also like to see "w, a, s, d" movement support and perhaps boss levels.

Thanks, 3/5!

Darco avatar

Darco

Oct. 26, 2010

2
0

Great little game so far. But a couple ideas. Ability to remove weapons after you buy them so that a person can try out different groupings of weapons without having to restart. If this ability is in game, it is not obvious enough. And as another poster said, make enemies spawn at least 1/3 of the screen away.

Great work so far. Good luck

SCOninja avatar

SCOninja

Oct. 26, 2010

3
1

about 80% of the bugs dont happen if u arent stupid enough to let them happen. Steep curving in the shop menu and the level/enemy curve can be too fast for some. 3/5, but a tutorial would help... i guess

Quimper avatar

Quimper

Oct. 26, 2010

1
0

Get rid of the upgrade popup bug. Also, when you have as little hp as you do in this game. You really dont need the enemy to spawn on top of you dealing, what, 30 damage? That is unrecoverable in the later bullethell. Make the enemy spawn at least 1/3 screen away from your ship.

Eridanios avatar

Eridanios

Oct. 26, 2010

1
0

a little buggy, a little slow, creatures are hard to see. 2/5