Minos' Maze

Minos' Maze

von CatOfTheNorth
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Minos' Maze

Bewertung:
2.4
Veröffentlicht: January 06, 2015
Zuletzt aktualisiert: January 06, 2015
Entwickler: CatOfTheNorth

Tags für Minos' Maze

Beschreibung

Finde deinen Weg durch das Labyrinth des Minos! Weiche Feinden aus, bis du ein Schwertfragment findest (in großen Räumen mit gelbem Boden und blauem Sockel). Du kannst mit Kreide Markierungen auf dem Boden setzen, um bereits besuchte Räume und gegangene Wege zu kennzeichnen. Sobald du ein Fragment gefunden hast, kannst du kleine Feinde besiegen, den Boss treffen, um ihn zu verlangsamen, und Gegenstände (Töpfe, Bäume, Schädel usw.) zerstören, um Herzen zu finden, die deine Gesundheit auffüllen. Wenn du 3 Schwertfragmente gesammelt hast, kannst du die Minotauren angreifen und besiegen und das Spiel gewinnen.

Spielanleitung

Bewege dich mit den Pfeiltasten oder WASD, mit Strg setzt du eine Kreidemarkierung auf den Boden. Sobald du ein Schwertfragment gefunden hast, kannst du mit der Leertaste angreifen.

Kommentare

0/1000
adman1996 avatar

adman1996

Jan. 06, 2015

3
0

Even without the minotaur there are so many enemies it seems the only way to beat it is to 1. Memorize the map and 2. Get lucky enemy spawns so that you can get to a sword shard without dying.

Tecnoturc avatar

Tecnoturc

Jan. 06, 2015

1
0

Love the controls, the art, the gameplay, how pressing M will mute music....Dislike easily dying, not being able to find a corridor where the minotaur can fit, having to memorize the map. At the moment, the game seems unbeatable BUT i do like this game in general.

Enigma10 avatar

Enigma10

Jan. 06, 2015

1
0

Love the art style, and the concept is top notch. However, until you get the first sword shard, the game is based on luck, dead-ends and meeting monsters on narrow paths will promise a hit, and no shards give you no way to heal or fight back. An idea could be to have a way to attack at first, but make it weak, perhaps a simple stun?

After obtaining a shard, the game changes from a luck-based game to a skill based one for the most part. Putting down chalk markings is useful and finally being able to kill the monsters who screwed you over earlier is satisfying. However, it is skill for the most part, due to one little technical hiccup, the minotaur's hitbox.
The crown of the minotaur hurts when colliding with the feet of the character, resulting in common cheap damage in narrow vertical paths, and due to this, the stun time of the minotaur doesn't help in narrow vertical corridors, due to the oddly made hitbox.

Bullethead1 avatar

Bullethead1

Jan. 06, 2015

1
0

Looks great but every path seems to lead into the Minotaur. More than a dozen starts to only recover one sword shard, immediately followed by an enemy. Hard games can be fun... without the ability to move faster than your enemies, this is just cruel.

brainisdead avatar

brainisdead

Jan. 06, 2015

0
0

Does attack even work? Pressing space, stuff all happens!