The Grand Grimoire Chronicles Episode 1

The Grand Grimoire Chronicles Episode 1

von BowWow200
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The Grand Grimoire Chronicles Episode 1

Bewertung:
3.5
Veröffentlicht: February 07, 2019
Zuletzt aktualisiert: February 25, 2019
Entwickler: BowWow200

Tags für The Grand Grimoire Chronicles Episode 1

Beschreibung

In The Grand Grimoire Chronicles, Episode 1 besuchst du die Südküste Englands und untersuchst das Geheimnis um den Tod eines Jungen. Der Junge war bekannt und hatte keine Feinde, wurde aber unweit seines Zuhauses erschlagen aufgefunden. Suche nach Hinweisen und löse Rätsel, um die Wahrheit hinter seinem Tod aufzudecken.

Spielanleitung

Pfeiltasten oder WASD. UNTEN oder MAUS, um Text zu überspringen/wegzuklicken. Über Gegenstände laufen, um sie aufzuheben (alle Gegenstände sind weiß). An Objekte herangehen, um sie ANZUSCHAUEN, erneut in die Richtung drücken, um zu INTERAGIEREN, UNTERSUCHEN oder EINEN GEGENSTAND ZU BENUTZEN. Über Pfeile laufen und in ihre Richtung drücken, um zur nächsten Szene zu gelangen. Die Maus wird für die Karten-Navigation und das Lösen von Rätseln verwendet.

Entwickler-Updates

Feb 25, 2019 12:16pm

- Edited a scene to make an interactable object more obvious (Thanks Maat_Mons)

- Rewrote a couple of descriptions to make some clues more obvious (Thanks jenclimbs and RichP8)

- Added mouse-click control to the main intro/outro text scene (Thanks smeds128 and JackVermicelli)

Kommentare

0/1000
superdupergrover avatar

superdupergrover

Mar. 01, 2019

10
0

Some objects need to be interacted with twice, in the same moment, to do whatever you need from it.

BowWow200
BowWow200 Entwickler

Yeah, the first press LOOKS at an item and the second press INTERACTS with it. In future games I'm going to make it clearer which items you can interact with

Archiminos avatar

Archiminos

Feb. 24, 2019

9
0

It's a bit weird moving between rooms. I have to kind of stop and push a direction again instead of just being able to walk straight in.

BowWow200
BowWow200 Entwickler

My original thinking was that it would prevent people from accidentally entering rooms, but I'll look at the navigation again.

jenclimbs avatar

jenclimbs

Feb. 25, 2019

6
0

Not bad. Some of the clues need to be a tad more obvious. After the ghost recovers his thing (being vague to avoid spoiling it too much) I'm at a loss at what to do, if anything.

BowWow200
BowWow200 Entwickler

Thanks. Point taken regarding the clues. I'll provide more obvious clues in future. A bit of a spoiler here: There are two spirits to save! Have you been to the old fort yet?

MatsuiHibiki avatar

MatsuiHibiki

Mar. 04, 2019

6
0

If I hadn't read the comment about the stones, I would've probably missed an item. Yes, the stones are different.. but they ALL are different, nothing makes those special compared to the rest XD

BowWow200
BowWow200 Entwickler

Hmm, not quite true! There is only one of that colour and size.

Maat_Mons avatar

Maat_Mons

Feb. 07, 2019

15
1

Leave no stone unturned... litterally... two items are found by examining piles of rocks that look just like all the other piles of rocks.

BowWow200
BowWow200 Entwickler

They are a little different. Check the colour and size. EDIT: I've just rechecked and each rock pile is unique amongst the rest, but point taken, I'll ensure that in future games, in similar situations, the differences are a bit more obvious.