32768 Invaders
von AvshalomHeiro
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32768 Invaders
Tags für 32768 Invaders
Beschreibung
Ein Space-Invaders-Shooter mit Retro-Optik und zufällig generierten Gegnern aus 32.768 Möglichkeiten – daher der Name. Töte die Invaders. Fange Gold, um deinen Multiplikator zu erhöhen. Verpasstes Gold senkt ihn. Keine Panik. NICHT STERBEN. Jetzt mit Schwierigkeitsgraden: Auf „Einfach“ feuern die Gegner seltener und haben weniger Streuschüsse. Dafür brauchst du jetzt zwei Goldstücke, um den Multiplikator zu erhöhen.
Spielanleitung
Leertaste zum Schießen. Pfeiltasten zum Bewegen. 0 schaltet den Sound um.
Entwickler-Updates
Kongregate API for highscores should work now.
Highscores previously achieved will be lost however as the game now distinguishes between highscores on Easy and Hard.
Kommentare
UziMonkey
Apr. 15, 2010
That was interesting. Not very fun in the end though, 2/5. I did like the retro graphics and sound, but randomly generated enemies are not interesting.
Tukkun
Mar. 23, 2010
Too much spacebar-bashing. Randomly generated invaders are good though.
lkkillian
Mar. 21, 2010
I must be retarded, stupid game. 1/5
VDOgamez
Mar. 21, 2010
I think I saw a game with the same thing for randomly generated invaders. It always makes really cool looking ones.
AvshalomHeiro
Mar. 21, 2010
I'll work on the kong api.
As for the blank square, that's technically not a bug. the 32768 different invaders correspond to the possible states of a 3x5 grid which is mirrored vertically to create the invaders. Google 'invaders fractal' for method. The blank square is simply the state in which all cells are 'off'. The possibility of blank or having only 1 or 2 cells 'on' is why there is always the green background.