Eukarion Tales 2

Eukarion Tales 2

von Ageofgames
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Eukarion Tales 2

Bewertung:
3.7
Veröffentlicht: June 14, 2011
Zuletzt aktualisiert: June 14, 2011
Entwickler: Ageofgames

Tags für Eukarion Tales 2

Beschreibung

Ich war auf dem Weg, meine Ausbildung als Ritter des Absoluten zu beenden, als die Stimme des heiligen Baumes in meinem Geist erklang. Sie zeigte mir eine Vision eines Elfen, der gegen Kaos kämpfte. Vielleicht hätte ich den Ruf ignorieren können, aber ich tat es nicht. Ich verließ den Hauptweg und fand mich in einem dunklen Wald wieder. Genre: Hack’n’Slash-RPG. Trailer: http://bit.ly/mJgvoP. WARNUNG: Dieses Spiel ist ziemlich anspruchsvoll, ein guter Prozessor wird empfohlen. Spielstand auf dem AoG-Server speichern: Wenn du bei AoG registriert bist, kannst du deinen Fortschritt auf unserem Server speichern und von jedem internetfähigen Computer weiterspielen. Gehe zu AoG, um diese Spielstände zu laden.

Spielanleitung

Maussteuerung. Anweisungen im Spiel. Spielanleitung: http://bit.ly/jJGV2R. Karten: http://bit.ly/lcmrPG

Kommentare

0/1000
JMCrooks avatar

JMCrooks

Jun. 16, 2011

180
2

"Okay son, welcome to the fort. Glad to see you."
"Thank you sir."
"Okay so you're naked right?"
"Yes sir."
"Great. That's apparently the way we do things here. Here's a tiny knife, go storm the goblin village".

sirspikey avatar

sirspikey

Jun. 14, 2011

217
10

super nice game, incredible work you've put in to it, the only thing, so far is when taking a quest the ! mark should show that you've taking it and the maps... I thought clicking 'map' would bring up a map on screen instead of directing me to an other page

weichin avatar

weichin

Jun. 14, 2011

208
13

Allow us to differentiate between people with quests, and people with accepted quests, or people with completed quests... e.g. Exclamation mark, question mark.

burningwings136 avatar

burningwings136

Jun. 15, 2011

174
12

Overall fun but there are a few things I would change: 1: introduce more weapon types earlier in the game, i.e. more than just dagger. I was level 4 entering the goblin camp's "core" and I'd collected 4 daggers but nothing else. It'd be nice to see a sling or a cruddy wand or something so I'd have a reason to put points into something besides health and melee attack. 2: Auto attack is a good idea for a game like this but the dude's aggro range is HUGE. When it's on, he does all the fighting for me and I feel like I'm watching the computer play the game, that I'm a spectator instead of a player. The range could be half that, for melee weapons at least, and still do the job fine. 3: I know I said it already but I feel the need to say it again, what does the knowledge ability do?

sirspikey avatar

sirspikey

Jun. 14, 2011

254
20

the skill tree(s) is a bit dull. I really can't choose what type of class I wanna be or anything. Just defensive or offensive. The whole skill and leveling thing is the most essential part of an RPG. It really doesn't matter if you have superb graphics or story IF you don't have an option to personalize your character in to different classes. Don't get me wrong, I think you have done a splendid work, but I feel you have missed the most crucial part; personalization
.