Outpost Overrun

Outpost Overrun

von 222gizmo
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Outpost Overrun

Bewertung:
2.9
Veröffentlicht: August 13, 2013
Zuletzt aktualisiert: August 15, 2013
Entwickler: 222gizmo

Tags für Outpost Overrun

Beschreibung

“Outpost Overrun” (V1.5) ist ein Auto-Shooter-Defense-Spiel. Besetze das Geschütz und schieße auf die Kreaturen, die den Planeten überrennen. Hilfe ist unterwegs, aber sie braucht 100 Tage. Kannst du 100 Tage überleben? Du kannst dein Geschütz mit verdienten Dollars für Abschüsse verbessern. Es beginnt langsam, aber das Tempo zieht schnell an! Kannst du die Horden bewältigen?

Spielanleitung

Das Geschütz schießt automatisch. Wenn du eine Mega-Bombe gesammelt hast, drücke die linke Maustaste, um sie zu zünden. Fahre mit der Maus über die Power-Ups, um sie einzusammeln. Tipp: Zerstöre Hindernisse für mehr Gold.

Kommentare

0/1000
HackAR avatar

HackAR

Aug. 13, 2013

4
0

can't buy the 10800$ missile damage upgrade

hlkafhhashfjshf avatar

hlkafhhashfjshf

Sep. 13, 2013

3
0

Developer response from 222gizmo: "It's a game - not a gift."

If this game were a gift it would still be crap! 1/5

GoeyJoe avatar

GoeyJoe

Aug. 13, 2013

7
1

annoying: crosshair ist too small an yellow on yellow ground? (better a red circle), too many enemies, wait very very long for good upgrade, most upgrades are useless for long time, i only wait for megabomb - then i can get some points, have to play sooo many rounds to get a chance to upgrade.
give users a chance to play with fun :-)

222gizmo
222gizmo Entwickler

Hello, the crosshair is now better visible - if you keep playing, megabombs will come faster

NaturalReject avatar

NaturalReject

Aug. 19, 2013

2
0

The ghost gun is way overpowered. Later levels are no challenge at all since you'll mow down the entire screen in seconds with 2-3 ghosts active.

MoratGurgeh avatar

MoratGurgeh

Aug. 21, 2013

2
0

Almost a cross between a shoot-em-up and a chain reaction game. Clever idea. Sadly, the gameplay, while fun at first, quickly becomes tedious simply because there isn't any difference in levels. Level 65 (where I gave up) is exactly the same as level one, except there are more creeps. The same creeps (that's a no-no, BTW. Don't ever show all the bad guys on level one), just more of them. There doesn't appear to be any difference between the cannon and missile, either, except the missile upgrades cost a bit more. I haven't needed the Megabomb since about level 40, and since level 55 most of the creeps barely get on-screen before getting splatted. Good idea badly let down by poor level design 3/5.