Topic: Kongregate / Remnants of Skystone Alpha Testers Wanted
haha, love the name, i’m in
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9 hours ago ago
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Topic: Kongregate / Remnants of Skystone Alpha Testers Wanted haha, love the name, i’m in |
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Oct 12, 2008
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Topic: Technical Support / Mozilla fire fox they added a 5 second ad infront of games, adblock blocks the ad and javascript that make chat and the game visible (chat loads, but is hidden) |
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Oct 12, 2008
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Topic: Technical Support / Keys sticking without the keyboard sticking HELP PLZ!!! he said it wasn’t the keyboard and that is was only a game which he didn’t mention… someone find a vague stamp for this thread |
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Oct 11, 2008
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Topic: Off-topic / Awesome screenshots
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Oct 9, 2008
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Topic: Programming / SSF2 this doesn’t belong here. |
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Oct 8, 2008
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Topic: Technical Support / Game and chat not showing up actually, it blocks the ad and directly related javascript that changes hidden to show, also the div that contains the game is not written, however chat is loaded but hidden by the above problem, but i use javascript injection to correct this… how this isn’t practical for the average user |
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Oct 8, 2008
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Topic: Programming / Flash game that can get user stats from Kongregate? if you do it right you can get all the info you need…and are you talking about my page? 74.215.38.9 (though it’ll be down till i get home) |
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Oct 8, 2008
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Topic: Programming / Need a flash lesson if you can’t focus long enough to read a sticky, then you are going no where with flash |
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Oct 8, 2008
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Topic: Programming / Saving Progress! you need to save those.
and then load them
and if that still doesn’t work, you need to check that everything is spelled right and no capitalization errors |
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Oct 6, 2008
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Topic: Programming / Problems with subbmiting my game. min dimensions for games are 450×450, i think, might be 350×450 |
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Oct 6, 2008
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Topic: Programming / on (dragOver)- hitTest problem a movie clip with two frames and using onenterframe to check for hits at the frame rate would be my solution |
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Oct 5, 2008
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Topic: Off-topic / Girls are Evil! … |
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Oct 5, 2008
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Topic: Off-topic / Girls are Evil!
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Oct 5, 2008
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Topic: Technical Support / Can I upload PHP Files? php files are not parsed on kongregate because they do not use php and do not have it installed on any of their servers |
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Sep 30, 2008
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Topic: Off-topic / friends or girl friends uhh… don’t tell, your friend may be sore for awhile, but if you’ve been friends that long then you’ll stay friends |
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Sep 30, 2008
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Topic: Technical Support / Animated avatar problems it doesn’t matter, 90% of all gifs are torn apart by kong |
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Sep 25, 2008
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Topic: Kongregate / Holy Crap, New Navigation elaborating on phillystink’s idea… a meter that show kong’s rating from 0 to 100 would be interresting, and having the users vote on the rating |
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Sep 22, 2008
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Topic: Kongregate / Kongregate needs more buttons umm… exactly what did he/she/it say? |
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Sep 22, 2008
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Sep 21, 2008
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Topic: Kongregate / Holy Crap, New Navigation it’s nice, however, you may want to look into allowing people to choose either the new or old theme, defaulting, of course, to the new one, maybe allow a customizable menu in the extra space between help and search, or all of them… storing that information in either cookies or with the rest of the profile info, the latter being the best choice |
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Sep 7, 2008
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Topic: Off-topic / Help with Geometry? lol, well, four angles, two are 11 each and being that small they have to be on opposite sides, leaving 338 out of 360, so… i dunno, but i think it’s 169 edit: are we even talking about angles? |
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Sep 7, 2008
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Topic: Off-topic / Help with Geometry? wouldn’t it be 169? or am i like just way off? |
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Sep 7, 2008
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Topic: Off-topic / Help with Geometry? uhh… good luck pink! |
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Sep 3, 2008
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Topic: Kongregate / Lose the chat window
that dream is more than halfway here, it works, and works well. just need to run it by the admins and clarify somethings to make it fully functional chat (game rooms included… maybe even highscores) |
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Sep 2, 2008
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Topic: Programming / Pause Menu Help you need to have the functions fun only if the game isn’t paused with an if statement, and on a button: on(release){paused=!paused} of course defining paused as a boolean value and defaulting it to false elsewhere
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