Dash'n Knights

Dash'n Knights

by turnA
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Dash'n Knights

Rating:
3.7
Released: April 23, 2012
Last updated: April 27, 2012
Developer: turnA

Tags for Dash'n Knights

Description

Follow Dash and his fellow Dashing Knights to uncover a mysterious evil organization on the northern continent!

Play as the Dashing Knights in this unique pool version of turn-based strategy/RPG hybrid! Beat every level and it's additional challenge to unlock various upgrade and lots achievement along the way.
Can you help the Dashing Knights complete their journey?

- Choose Move command and pick on enemy direction to move towards them. When hitting enemy, your unit will automatically attack them.
- Choose Defend command to stay in place and reduce half damage from any incoming attack.
- Choose Counter command to stay in place and automatically attack anyone that hit you.
- Choose Item command to use various potion and equip elemental weapon in battle.

*Edit*
Frontpaged? Wow! :D
Thanks for all the feedback and support! I'll try to address some of the issues that you brought up.

How to Play

Mouse only.

Developer Updates

Apr 22, 2012 10:24pm

1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move Challenge to Half Speed

Comments

0/1000
Neafariousdeath avatar

Neafariousdeath

Apr. 24, 2012

134
11

very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.

turnA
turnA Developer

You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)

TMINTH avatar

TMINTH

Apr. 23, 2012

113
13

The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.

turnA
turnA Developer

I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.

azzondean avatar

azzondean

Apr. 25, 2012

75
8

TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.

turnA
turnA Developer

Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.

phoenix_reborn avatar

phoenix_reborn

Apr. 29, 2012

42
4

awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!

Atrius2242 avatar

Atrius2242

Apr. 23, 2012

158
25

Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.

turnA
turnA Developer

I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?

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