Understanding Games: Episode 2

Understanding Games: Episode 2

by pixelate
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Understanding Games: Episode 2

Rating:
3.8
Released: March 13, 2007
Last updated: November 10, 2008
Developer: pixelate

Tags for Understanding Games: Episode 2

Description

Episode 2 is the second of four games explaining the basic concepts of video games. It deals with the player’s motivation to continue playing instead of leaving a game and examines what makes a game fun – instead of frustrating – to play.

*New!* "Download the soundtrack":http://soundtracks.pixelate.de/track/understanding-games-soundtrack

For more information on computer game theory and game design have a look at the "recommended readings":http://www.pixelate.de/games/understanding-games.

How to Play

Follow the in-game instructions of your hosts Bub and Bob. You can skip the text using the space key. Click on the equalizer in the top right to mute sound/music.

FAQ

What is Understanding Games: Episode 2?

Understanding Games: Episode 2 is an educational interactive game developed by Pixelate that explains the basics of video game mechanics and design.

Who developed Understanding Games: Episode 2?

Understanding Games: Episode 2 was developed by Pixelate, known for creating the Understanding Games educational series.

What kind of gameplay does Understanding Games: Episode 2 offer?

Understanding Games: Episode 2 features interactive explanations and playable sequences where players engage in simple game mechanics to learn concepts about how video games work.

Is there a progression system in Understanding Games: Episode 2?

Understanding Games: Episode 2 follows a structured, episodic progression where players move through various sections covering specific topics in game design rather than traditional leveling or upgrades.

What is the main goal when playing Understanding Games: Episode 2?

The main goal in Understanding Games: Episode 2 is to learn and understand fundamental video game concepts through interactive demonstrations and guided explanations.

Comments

0/1000
ITA_MeRLiN avatar

ITA_MeRLiN

Feb. 13, 2016

111
2

This is exactly what "modern" games lack of: sometimes there is a huge gap between Easy/Normal/Hard levels, forcing people to play to an unconfortable level. 5/5

Senekis93 avatar

Senekis93

May. 14, 2010

1012
31

Game designers should listen to Bub...

longviewite avatar

longviewite

Feb. 13, 2016

70
1

@fhhuber "game fail... no mute"

Actually, if you click the EQ bars in the upper right corner, mute happens.

MissleBarrage avatar

MissleBarrage

Feb. 23, 2011

438
17

Enjoyable pixel game you learn a lot from!

NoValidation avatar

NoValidation

May. 29, 2010

650
30

Love it. Perfect for game designers.