Falling

Falling

by maxtillberg
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Falling

Rating:
2.3
Released: August 07, 2012
Last updated: August 07, 2012
Developer: maxtillberg

Tags for Falling

Description

Falling is a love story in which a small creature has to travel through space in search of his missing girlfriend. During the journey he must jump between planets and try to use gravity to avoid the dangers of various kinds.
It is a slow moving game with music by Bo Karlsson. This version contains the first six levels of the game. The complete game will be released later this year. The game can also be downloaded for Android at http://www.tea-game.com/

Note that this is not the final versions of the game and it will change before it is released. For example it does not contain the final music score.

How to Play

This game takes some time to load. Press space, enter or click the screen to jump when you are on a planet. Press Escape to return to main menu.

Comments

0/1000
LazyBoyGames avatar

LazyBoyGames

Aug. 07, 2012

3
0

Story is good, and so are the graphics, but the gameplay is really annoying. It is extremely hard to time your jumps between planets which makes even the first level very hard. 3/5

cheesercaker505 avatar

cheesercaker505

Aug. 07, 2012

3
1

Enjoyed the game but It's far from brilliant. On improving the game i would make the skrymt float faster and add some sort of emotional plot twist between the two characters

LostInMyAwesome avatar

LostInMyAwesome

Aug. 08, 2012

0
0

(Continued from the last comment) There are some positives (such as the music [which is presumably going to be improved in its final score, but still great, albeit a bit repetitive, as is], and the art style), and I understand that the game isn't finished, but this seems more like a first draft than a demo. In the end, this game needs quite a bit more polishing until it can be called finished.

LostInMyAwesome avatar

LostInMyAwesome

Aug. 08, 2012

0
0

The storyline is simply illogical, and when paired with the game's lackluster controls (read: almost unplayable), it makes falling an unpleasant experience. Special mention has to go to the Scared Skrymt and A Captured Skrymt levels, for being utterly ridiculous. Scared Skrymt has the goal jump from planet to planet with jumps smaller than the playerโ€™s, allowing it to evade the player by jumping straight up, over the player if they stand still and back on the planet whether or not the player actually jumps, leading to a difficult and unnecessary chase scene between the two skrymts. A captured skrymt became the most difficult level in the game due to the insanity it takes to win it (SPOILER ALERT: aiming directly for the spiked planet leads to the player floating in and out of the various gravitational pulls until you reach the asteroid, putting you two luck-based moves from winning). Taking any other action will lead to the player being inexplicably pulled into the spiked planet.

maxtillberg
maxtillberg Developer

Most levels have at least two solutions and so does the level with the captured skrymt. The second solution is rather hard to figure out but it lets you reach the skrymt in just two jumps. Many levels can be solved in just one jump. I agree that the level with the jumping skrymt involves a lot of luck since its movements is random, it's possible that I change this level. About the lackluster controls, I am not sure why they don't work for you but I recommend that you use space or enter to jump with since this might be a bit quicker than using the mouse. About the illogical storyline, I guess that is a matter of taste. /Max