Castaway

Castaway

by likwidgames
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Castaway

Rating:
3.9
Released: May 27, 2010
Last updated: December 10, 2010
Developer: likwidgames

Tags for Castaway

Description

Stranded on a mysterious island, it is up to you to restore peace to its villagers. Become a powerful warrior - growing your powers and abilities through over 50 quests across a distinct and visually stylized world. Discover and raise loyal pets that will fight by your side in this unique action RPG. Customize your appearance as you gain new armor and weapons from wooden sticks to elemental swords.

How to Play

- Arrow keys or WASD to move your character around.
- Mouse to select/attack enemies and interact with objects.

Developer Updates

May 26, 2010 7:52pm

Castaway 2 will be released Monday, May 2nd on Likwidgames.com. Check out the site for further details on the sequel, including screenshots.
******************************

Castaway 2 is now in development! View the new features, screenshots and more. Follow the Likwid Games team and submit your ideas and requests here.

Comments

0/1000
amulmuzz avatar

amulmuzz

May. 30, 2010

7980
224

4 types of shards, 4 pieces of equipped gear, feather and potions leaves 4 slots open for quest items. No room for anything else. This is a serious issue. Equipped items shouldn't take up inventory spots, neither should the spell components.

Wordblind avatar

Wordblind

Aug. 08, 2010

4812
146

My only complaint is with the way that trees block the view. How much health does a monster have? Is there another monster attacking me from behind? Is my pet blocked by an item. Perhaps you could make the trees partially transparent when you pass behind.

panthchesh avatar

panthchesh

Aug. 11, 2019

190
4

My one request is -- mark exits on the map! That way people know how to go back to town :P

maverickrenegade avatar

maverickrenegade

Dec. 21, 2010

219
5

auto save. a pause button. i love the game without those things but damn...it would be better with them

Paperjack avatar

Paperjack

May. 30, 2010

5367
184

The biggest issue I can see is the inventory slots. I agree with the others but I don't see them as huge concerns. The inventory slots become a huge problem when a piece of treasure drops that you don't have room for, so you will need to drop something in order to pick it up. While doing so however, your pet gets attacked by a monster that has just popped, and you can't get there to help him because you can't walk across items that you haven't picked up. I've had a number of pets die this way and it's an absolutely ridiculous flaw. One that would be solved - as many have suggested - by having more inventory slots, or having equipped items not count towards your inventory. The other issues I've seen mentioned are annoying, but are more things that would make the game easier, not necessarily inherent problems. Very enjoyable if that issue were fixed.

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