Castaway
by likwidgames
Castaway
Tags for Castaway
Description
Stranded on a mysterious island, it is up to you to restore peace to its villagers. Become a powerful warrior - growing your powers and abilities through over 50 quests across a distinct and visually stylized world. Discover and raise loyal pets that will fight by your side in this unique action RPG. Customize your appearance as you gain new armor and weapons from wooden sticks to elemental swords.
How to Play
- Arrow keys or WASD to move your character around.
- Mouse to select/attack enemies and interact with objects.
Developer Updates
Castaway 2 will be released Monday, May 2nd on Likwidgames.com. Check out the site for further details on the sequel, including screenshots.
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Castaway 2 is now in development! View the new features, screenshots and more. Follow the Likwid Games team and submit your ideas and requests here.
Comments
amulmuzz
May. 30, 2010
4 types of shards, 4 pieces of equipped gear, feather and potions leaves 4 slots open for quest items. No room for anything else. This is a serious issue. Equipped items shouldn't take up inventory spots, neither should the spell components.
Wordblind
Aug. 08, 2010
My only complaint is with the way that trees block the view. How much health does a monster have? Is there another monster attacking me from behind? Is my pet blocked by an item. Perhaps you could make the trees partially transparent when you pass behind.
panthchesh
Aug. 11, 2019
My one request is -- mark exits on the map! That way people know how to go back to town :P
maverickrenegade
Dec. 21, 2010
auto save. a pause button. i love the game without those things but damn...it would be better with them
Paperjack
May. 30, 2010
The biggest issue I can see is the inventory slots. I agree with the others but I don't see them as huge concerns. The inventory slots become a huge problem when a piece of treasure drops that you don't have room for, so you will need to drop something in order to pick it up. While doing so however, your pet gets attacked by a monster that has just popped, and you can't get there to help him because you can't walk across items that you haven't picked up. I've had a number of pets die this way and it's an absolutely ridiculous flaw. One that would be solved - as many have suggested - by having more inventory slots, or having equipped items not count towards your inventory. The other issues I've seen mentioned are annoying, but are more things that would make the game easier, not necessarily inherent problems. Very enjoyable if that issue were fixed.