Boxhead: More Rooms
by SeanCooper
Boxhead: More Rooms
Tags for Boxhead: More Rooms
Description
"Be sober, be vigilant; because your adversary the devil, as a roaring lion, walketh about, seeking whom he may devour." (1 Peter 5.8)
Jon Bambo is back and a new beast is out to get him. Equipped with even more weapons and equipment, the Zombie has become cannon fodder and the new Beast will take you down unless you get all the 90+ upgrades and perfect your skill!
This game requires at 512mb of memory and a fast processor – kill all applications before venturing into the unknown.
How to Play
Arrows to move, 0 through 9 to select weapons, space to shoot/throw/place, P to pause
FAQ
What is Boxhead: More Rooms?
Boxhead: More Rooms is an action-packed top-down shooter game developed by Sean Cooper, where players fight off waves of zombies and demons in a series of arena-style rooms.
How do you play Boxhead: More Rooms?
In Boxhead: More Rooms, you control a character using keyboard and mouse controls, moving through different rooms while shooting enemies and avoiding getting overwhelmed.
What are the main features of Boxhead: More Rooms?
Boxhead: More Rooms features multiple unique arenas, a variety of weapons, increasing waves of enemies, and high-score tracking for arcade-style shooter gameplay.
How does progression work in Boxhead: More Rooms?
As you defeat enemies in Boxhead: More Rooms, you unlock new weapons and upgrades, which help you survive increasingly difficult waves.
What platforms can you play Boxhead: More Rooms on?
Boxhead: More Rooms is a browser-based Flash game that you can play on PC through websites that support Flash games.
Comments
DragoniteZX
May. 31, 2011
Devil: DIE HUMAN DIE!!! Zombies: Sir! You are hitting our own zombies sir!
soapninja
Aug. 02, 2015
eeeh the controls would be better with wasd and mouse
hobbitdude
Jul. 14, 2010
Press + if you think all games should come with a rapid fire shotgun.
asgfgh
Jul. 26, 2011
+ if you think you should be able to customize your character
Recruitsoldier
Sep. 19, 2010
I'd like it more if the upgrades weren't based on how fast you kill zombies but on how many zombies you've killed.