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Mole Folk DrillDown

Mole Folk DrillDown

by ProMole
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Mole Folk DrillDown

Rating:
2.6
Released: November 19, 2013
Last updated: December 07, 2013
Developer: ProMole

Tags for Mole Folk DrillDown

Description

A clan of moles decides to put their best talent to good use and make money setting up a mining operation. Of course, mining takes time and licenses take money, but it all comes with time and hard work.

See how far you can get, collect rocks, ores and gems and improve your workforce in this game about moles, minerals and motorized drills.

UPDATE Batch 1:
- Mute buttons added for your convenience!
- Scores accounted for individual minerals(not public)
- Changed the random generation a bit to make it easier to get more valuable(and harder) stuff as your wealth grows. :D

(More scores, statistics and features to be added later on. This is an eternal beta, so to speak. ;D)

How to Play

Left/Right - Move from side to side

Developer Updates

Nov 26, 2013 3:54pm

Now you can choose more than one upgrade, as long as they’re not in the same group!

Also, a little correction on the speed flow and a new loading bar. Loading time is now prettier. :V

Comments

0/1000
MistyW10 avatar

MistyW10

Nov. 20, 2013

9
0

All in all, not a bad game. It needs mute buttons, a quick walk-through for instructions, and more features, but a good start.

ProMole
ProMole Developer

A mute button is now on my list of features to add. Thanks! :D I'm not sure about what to do as a tutorial. There's a little instructions manual there. More features? Yes, they're coming. I had a deadline to release a finished game, but I had a lot more planned. Now I'll work on everything and maybe more. Thanks for the feedback! :D

Erock3131 avatar

Erock3131

Nov. 20, 2013

6
0

definately needs more features. As is, it seems that getting the bottom tire minerals (gold, and others) is impossible as I have zero so far and have over 10 thousand. The unlockable 10000 manual drill is worse than the 20 power drill as the speed seems to go so fast that by the time you get to a certain point it causes you to hit the bottom of the screen. The game has a lot of potential but it also needs a lot more work. My recommendation is for you to play the game yourself. The player needs to feel a sense of progression with an ultimate goal even if that goal is simply accumalating the highest price mineral. Also it wouldn't hurt to add more characters with unique traits and more upgrades. Good luck. I'll be looking forward to a revamped game when one comes out.

ProMole
ProMole Developer

Well, I was the only playtester for this game nad I had to clear all the data around three times in development and had to redo a lot of progress, so, yes, I did play this game a lot. Hitting the bottom of the screen shouldn't be a problem(though I should recheck that; after the 30th round of testing you start to overlook stuff) and coupling the diamond drill with the large tier moles should make it possible to plow down easily to the bottom tier stuff. But yes, that's why this is released as beta. I had to cut down a lot of planned stuff because I had a deadline to get a complete thing. There are updates on the plans for the few next months, so keep an eye once in a while here and thank you very much for the feedback.

Janiadia avatar

Janiadia

Nov. 23, 2013

5
0

I found this game weirdly therapeutic. After a while my wall paper started scrolling when I looked away.

MoochLight avatar

MoochLight

Dec. 10, 2013

4
0

Seems like after "diamond" on the tally screen there's a really long time before I can move on... There's a lot of room for this game to grow, and I can't wait to see where you go with it.

ProMole
ProMole Developer

You should be able to go on as soon as Diamonds are counted, unless the Kongregate saving routine is taking way too long... I'll check that. Thanks for playing, there's still more growing before I finally jump to my other ongoing project. :D

tyrant1525 avatar

tyrant1525

Dec. 10, 2013

3
0

After getting all the upgrades, I continued playing to try to see how much wealth I could accumulate. However, there is a point where I started getting 10 block deep walls with 3-4 blocks between them. So I tried refreshing to no avail. Was this done on purpose or accident?

ProMole
ProMole Developer

That is a limitation on the random generator. In short, the richer you get, the algorithm will load "harder" sets of blocks, but if you keep on playing way way much you start getting only the very last set again and again. I should have added a lot more variety on the last line, definitely. More variety coming for a future update then. Probably together with the bombs. :V Thanks for playing! :)

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