Thrones of Fantasy

Thrones of Fantasy

by Hitokirin
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Thrones of Fantasy

Rating:
3.6
Released: June 16, 2014
Last updated: June 24, 2014
Developer: Hitokirin

Tags for Thrones of Fantasy

Description

Idle Role Playing Game

How to Play

Battle your way to the top and become king. If you have +100% drops that means you will get 2 times the normal chance to find one, it does not mean you will find one every fight.

Developer Updates

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

What is Thrones of Fantasy?

Thrones of Fantasy is an idle incremental RPG developed by Hitokirin, where you build and lead a team of heroes to battle monsters and earn resources.

How do you play Thrones of Fantasy?

In Thrones of Fantasy, you collect heroes, upgrade their abilities, and send them into auto-battles against waves of enemies, accumulating gold and resources as they progress.

What progression systems are in Thrones of Fantasy?

Thrones of Fantasy features hero leveling, equipment upgrades, and multiple ways to enhance your team's strength through resources earned in both online and offline play.

Does Thrones of Fantasy support offline progress?

Yes, Thrones of Fantasy is an idle game that supports offline progress, so your heroes continue fighting and earning resources even when you're not actively playing.

What platforms can you play Thrones of Fantasy on?

Thrones of Fantasy can be played for free in your web browser on Kongregate.

Comments

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Developer

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins