The game link is here: http://blommestein.net/ This game is NOT just a concept.
(I had people mention that they could not see the game.)
About a year ago, I had started a Flash Game based off the Genesis style of Sonic the Hedgehog. I had taken several breaks but the last one was definitely the longest. Long story short, with summer started, I plan to come back and finish it.
One of the aspects of the game that make it unique is the “Network” associated with it, that lets you build,save, and load (as files, no cookie bullshit) levels, and in time, be able to submit, rate, edit, and play other user’s levels, via a database.
Now to the main point. I’m going to spend a deal of time working on this in the next couple weeks, and I need some people to assist me by creating levels with what they are given (which means the features and tools will continue to increase during development).
If you’re interested, please say so. Otherwise if you have any questions, suggestions, complaints, or feedback, that’s always welcome.
Okay, so to play the game either go through Network or the Editor, and then test the level by pressing the Test Icon (the one with the arrow, keep forgetting to add tooltips), or just go through Main to play a demo level I scrapped together.
The controls are as follows:
Up: Look Up Down: Crouch, Roll While Moving Left: Walk/Run Left, Break While Running Right Right: Walk/Run Right, Break While Running Left Z/X/C: Jump Down + Z/X/C: Charge Down + Z/X/C … Release Z/X/C: Launch
To use the editor (and make your own level), here’s a quick overview:
Toolbar Icons (In Order from Left to Right): New, Open, Save, Exit, Null, Test, Null, Help
Navigate: Used WASD Keys, set scroll speed using the slider on the right pane.
Enable/Disable Object Snapping: Right-Click
Create a Tile: Click the tile from the list, drag its picture on the screen. Drop it on the picture to cancel creation.
Delete a Tile: Select it by clicking, then press the delete key.
Test a Level: Click the Test Icon (the one with an arrow in it)
Show/Hide Panes: Click the little blue arrow buttons on the respective pane.
Choose a Tile Type: Depending on what is selected from the drop-down menu, the tile created will be of that type.
Tile Instances are a way to categorize the tiles of a map, as each serve a different purpose:
§ Ground – Serves as impenetrable ground that the character can interact with. Collision detection is applied.
§ Platform – Serves as a “cloud-liked” platform that the character can interact with, meaning the character can jump onto it from below. Collision detection is applied in this manner.
§ Enemy – A category for enemies. No collision detection is applied (the character will not be able to stand on an enemy), but interaction (destroying) will apply.
§ Background – A category suitable for decorations or miscellaneous objects, such as trees and path switchers. No collision detection is applied. As implied by the name, tiles in the background category will be behind those of others.
§ Foreground – A category suitable for decorations or miscellaneous objects, such as trees and path switchers. No collision detection is applied. As implied by the name, tiles in the foreground category will be in front of those of others.
§ Path (1/2) – Exactly the same as ground, except that special rules apply. The character will only interact with tiles of the current path (either 1 or 2 exclusively). By default it is set to 1, though it is changed by path switchers
Cheers!