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-> Sonic Project - Need Level Designers <-

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avatar for Blommestein Blommestein 76 posts

The game link is here: http://blommestein.net/ This game is NOT just a concept.

(I had people mention that they could not see the game.)

About a year ago, I had started a Flash Game based off the Genesis style of Sonic the Hedgehog. I had taken several breaks but the last one was definitely the longest. Long story short, with summer started, I plan to come back and finish it.

One of the aspects of the game that make it unique is the “Network” associated with it, that lets you build,save, and load (as files, no cookie bullshit) levels, and in time, be able to submit, rate, edit, and play other user’s levels, via a database.


Now to the main point. I’m going to spend a deal of time working on this in the next couple weeks, and I need some people to assist me by creating levels with what they are given (which means the features and tools will continue to increase during development).

If you’re interested, please say so. Otherwise if you have any questions, suggestions, complaints, or feedback, that’s always welcome.


Okay, so to play the game either go through Network or the Editor, and then test the level by pressing the Test Icon (the one with the arrow, keep forgetting to add tooltips), or just go through Main to play a demo level I scrapped together.

The controls are as follows:

Up: Look Up Down: Crouch, Roll While Moving Left: Walk/Run Left, Break While Running Right Right: Walk/Run Right, Break While Running Left Z/X/C: Jump Down + Z/X/C: Charge Down + Z/X/C … Release Z/X/C: Launch


To use the editor (and make your own level), here’s a quick overview:

Toolbar Icons (In Order from Left to Right): New, Open, Save, Exit, Null, Test, Null, Help

Navigate: Used WASD Keys, set scroll speed using the slider on the right pane.

Enable/Disable Object Snapping: Right-Click

Create a Tile: Click the tile from the list, drag its picture on the screen. Drop it on the picture to cancel creation.

Delete a Tile: Select it by clicking, then press the delete key.

Test a Level: Click the Test Icon (the one with an arrow in it)

Show/Hide Panes: Click the little blue arrow buttons on the respective pane.

Choose a Tile Type: Depending on what is selected from the drop-down menu, the tile created will be of that type.

Tile Instances are a way to categorize the tiles of a map, as each serve a different purpose:

§ Ground – Serves as impenetrable ground that the character can interact with. Collision detection is applied.

§ Platform – Serves as a “cloud-liked” platform that the character can interact with, meaning the character can jump onto it from below. Collision detection is applied in this manner.

§ Enemy – A category for enemies. No collision detection is applied (the character will not be able to stand on an enemy), but interaction (destroying) will apply.

§ Background – A category suitable for decorations or miscellaneous objects, such as trees and path switchers. No collision detection is applied. As implied by the name, tiles in the background category will be behind those of others.

§ Foreground – A category suitable for decorations or miscellaneous objects, such as trees and path switchers. No collision detection is applied. As implied by the name, tiles in the foreground category will be in front of those of others.

§ Path (1/2) – Exactly the same as ground, except that special rules apply. The character will only interact with tiles of the current path (either 1 or 2 exclusively). By default it is set to 1, though it is changed by path switchers


Cheers!

 
avatar for Jindo Jindo 729 posts

This game has huge potential, it’s quite possibly the only Sonic Flash remake out there to have a level editor (a very good one at that).

Well worth checking out if you get time :).

 
avatar for garin garin 92 posts

You’ve got a lot of nerve putting a copyright notice in the context menu.

 
avatar for KilleroftheGods KilleroftheGods 1061 posts

Sounds good – but a few questions. How deep will the graphics, foreground, etc. be? I mean it seems like it will have a lot of detail, but how is it all going to be integrated smoothly? Great concept ideas. I think that when it comes out you’ll get A LOT of commendation. Don’t rush this one!

 
avatar for Blommestein Blommestein 76 posts

Sorry if this wasn’t clear but the game link is here: http://blommestein.net/

It’s not just conceptual, it’s in the works. :)

You’ve got a lot of nerve putting a copyright notice in the context menu.

Yeah, you think so? That was recommended, of all people, by one of my teachers (a former programmer). He suggested that if you put that it’s a mild way of content protection, though obviously Im not copyrighting the sega material… yeah I better remove that, never saw it in that light.

Changing it right now. By the way if it ever doesn’t load or loads incorrectly it most likely means I’m uploading a new file.


Okay, changed. :)

 
avatar for brainiac606 brainiac606 2 posts

this is actually great keep working on it

 
avatar for BigCheese BigCheese 367 posts

Thats one of the best editors I’ve seen for a flash game. Too bad I’m not great at level design.

 
avatar for garin garin 92 posts

The thing is, Sonic is not abandonware. Sega are still actively making money on the older games, through avenues like XBox Live Arcade and the Wii Virtual Console. You’ve done a good job replicating it (to your credit) but that only makes it likelier you’ll end up with a Cease & Desist as soon as a Sega lawyer catches wind of it.

You definitely don’t want to give the impression you’re exerting ownership of the material. The only way I can imagine it being remotely kosher is if it’s totally non-commercial, and it’s still pretty unlikely they’d be happy with it. Just a heads up, it seems like you may not have considered this side of things.

 
avatar for Blommestein Blommestein 76 posts

Ah yeah I’ve definitely considered it. I actually should start putting these thing into effect now that it’s being publicized.

-Non-Profit Entirely, No Sponsorship, no MochiAds

-Credit to Sega during intro

-Display ad for random Sega games

 
avatar for Blommestein Blommestein 76 posts

Expect an update within the hour. :)

 
avatar for Parappa20 Parappa20 183 posts

That’s a lot of text.

 
avatar for Blommestein Blommestein 76 posts

Just click the very first part of the post to save time, I guess.

 
avatar for thechat thechat 2 posts

I’m pretty good at lvl editing and it sounds like this is a good game I’ll give it a shot

 
avatar for Blommestein Blommestein 76 posts

Okay updated. Added an intro, a disclaimer, fixed some stuff, added a new enemy, and added some more stuff. Check it out at http://blommestein.net

 
avatar for TARDIS TARDIS 672 posts

have terrains from all the 2D sonic games.

 
avatar for ExtremePopcorn ExtremePopcorn 839 posts

Sega are still actively making money on the older games, through avenues like XBox Live Arcade and the Wii Virtual Console.

They’re also making new Sonic games, too.

 
avatar for ppl104 ppl104 1092 posts

sounds cool, i can give concept ideas, and beta test.

 
avatar for Blommestein Blommestein 76 posts

They’re also making new Sonic games, too.

That’s irrelevant. He means th old genesis games might not be overlooked since there’s still an outlet for them. Unlike games like Quake 2 which have become dead in terms of revenue, so it’s now released open source.

have terrains from all the 2D sonic games.

It’s a possibility. As of now there are the one you see presented in the demo, Chemical Plant Zone, and Hilltop Zone.

sounds cool, i can give concept ideas, and beta test.

That’d be cool I guess. But when you say ‘sound’ do you mean you haven’t actually seen the file? I can’t help but wonder if people think I am simply ‘planning’ all these ideas without having any of it done yet.

 
avatar for Blommestein Blommestein 76 posts

Shit sorry, used to newgrounds. Forgot about edit post.

 
avatar for ppl104 ppl104 1092 posts

I just didn’t see it before that post, i like it.

 
avatar for ETHANR26 ETHANR26 74 posts

ive started making a map now

 
avatar for ETHANR26 ETHANR26 74 posts

dang i just refreshed the page lotsa new stuff sense last night lol

 
avatar for ETHANR26 ETHANR26 74 posts

what is your email so i can send u my level so far and see what u think? i cant add an attachment on this forum

 
avatar for Blommestein Blommestein 76 posts

You can send it to the email shown at the intro (legal DOT blommestein AT gmail DOT com). It will be forwarded to my actual address.

 
avatar for ETHANR26 ETHANR26 74 posts

ok